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This paper describes a new version of the mixed-initiative collaborative level designing system: Baba is Y'all, as well as the results of a user study on the system. Baba is Y'all is a prototype for AI-assisted game design in collaboration…

Human-Computer Interaction · Computer Science 2022-10-11 M Charity , Isha Dave , Ahmed Khalifa , Julian Togelius

We address the problem of performing message-passing-based decoding of quantum LDPC codes under hardware latency limitations. We propose a novel way to do layered decoding that suits quantum constraints and outperforms flooded scheduling,…

Quantum Physics · Physics 2023-08-28 Julien Du Crest , Francisco Garcia-Herrero , Mehdi Mhalla , Valentin Savin , Javier Valls

Large Language Models (LLMs) have shown strong capabilities in code generation, but their adherence to fine-grained user intent with multiple constraints remains a significant challenge. Our empirical analysis reveals two key observations:…

Software Engineering · Computer Science 2026-02-03 Zheng Fang , Yihong Dong , Lili Mou , Dongming Jin , Zhi Jin , Ge Li

Coding agents powered by large language models (LLMs) have gained traction for automating code generation through iterative problem-solving with minimal human involvement. Despite the emergence of various frameworks, e.g., LangChain,…

Machine Learning · Computer Science 2025-08-19 Junpeng Wang , Yuzhong Chen , Menghai Pan , Chin-Chia Michael Yeh , Mahashweta Das

Autoencoders are a widespread tool in machine learning to transform high-dimensional data into a lowerdimensional representation which still exhibits the essential characteristics of the input. The encoder provides an embedding from the…

Machine Learning · Computer Science 2021-04-28 Juliane Braunsmann , Marko Rajković , Martin Rumpf , Benedikt Wirth

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

The design of codes for feedback-enabled communications has been a long-standing open problem. Recent research on non-linear, deep learning-based coding schemes have demonstrated significant improvements in communication reliability over…

Information Theory · Computer Science 2023-06-09 Junghoon Kim , Taejoon Kim , David Love , Christopher Brinton

Imitation learning is an intuitive approach for teaching motion to robotic systems. Although previous studies have proposed various methods to model demonstrated movement primitives, one of the limitations of existing methods is that the…

Robotics · Computer Science 2020-09-24 Takayuki Osa , Shuhei Ikemoto

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

Artificial Intelligence · Computer Science 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

LLM-powered code generation has the potential to revolutionize creative coding endeavors, such as live-coding, by enabling users to focus on structural motifs over syntactic details. In such domains, when prompting an LLM, users may benefit…

Multimedia · Computer Science 2025-09-25 Sam Kouteili , Hiren Madhu , George Typaldos , Mark Santolucito

The rapid growth of programming education has outpaced traditional assessment tools, leaving faculty with limited means to provide meaningful, scalable feedback. Conventional autograders, while efficient, act as black-box systems that…

Artificial Intelligence · Computer Science 2025-10-31 Vikrant Sahu , Gagan Raj Gupta , Raghav Borikar , Nitin Mane

We present a structured graph variational autoencoder for generating the layout of indoor 3D scenes. Given the room type (e.g., living room or library) and the room layout (e.g., room elements such as floor and walls), our architecture…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Aditya Chattopadhyay , Xi Zhang , David Paul Wipf , Himanshu Arora , Rene Vidal

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from…

Human-Computer Interaction · Computer Science 2025-11-25 Sam Earle , Samyak Parajuli , Andrzej Banburski-Fahey

This research paper introduces an innovative AI coaching approach by integrating vision-encoder-decoder models. The feasibility of this method is demonstrated using a Vision Transformer as the encoder and GPT-2 as the decoder, achieving a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Jyothi S Nayak , Afifah Khan Mohammed Ajmal Khan , Chirag Manjeshwar , Imadh Ajaz Banday

Generative Artificial Intelligence systems have been developed for image, code, story, and game generation with the goal of facilitating human creativity. Recent work on neural generative systems has emphasized one particular means of…

Artificial Intelligence · Computer Science 2024-06-13 Zhiyu Lin , Upol Ehsan , Rohan Agarwal , Samihan Dani , Vidushi Vashishth , Mark Riedl

Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

Machine Learning · Computer Science 2020-06-18 Sam Snodgrass , Anurag Sarkar

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

Customization of text-to-image models enables users to insert new concepts or objects and generate them in unseen settings. Existing methods either rely on comparatively expensive test-time optimization or train encoders on single-image…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Nupur Kumari , Xi Yin , Jun-Yan Zhu , Ishan Misra , Samaneh Azadi

Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the generated levels is unreliable. Despite this fact, only a few…

AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…

Human-Computer Interaction · Computer Science 2023-03-02 Frederic Gmeiner , Humphrey Yang , Lining Yao , Kenneth Holstein , Nikolas Martelaro
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