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The unification of low-level perception and high-level reasoning is a long-standing problem in artificial intelligence, which has the potential to not only bring the areas of logic and learning closer together but also demonstrate how…

Artificial Intelligence · Computer Science 2019-11-27 Anton Fuxjaeger , Vaishak Belle

Adapting large language models to individual users remains challenging due to the tension between fine-grained personalization and scalable deployment. We present CARD, a hierarchical framework that achieves effective personalization…

Artificial Intelligence · Computer Science 2026-04-28 Yutong Song , Jiang Wu , Weijia Zhang , Chengze Shen , Shaofan Yuan , Weitao Lu , Jian Wang , Yu Wang , Nikil Dutt , Amir M. Rahmani

This paper proposes a method for generating images of customized objects specified by users. The method is based on a general framework that bypasses the lengthy optimization required by previous approaches, which often employ a per-object…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Xuhui Jia , Yang Zhao , Kelvin C. K. Chan , Yandong Li , Han Zhang , Boqing Gong , Tingbo Hou , Huisheng Wang , Yu-Chuan Su

Intermediate reasoning or acting steps have successfully improved large language models (LLMs) for handling various downstream natural language processing (NLP) tasks. When applying LLMs for code generation, recent works mainly focus on…

Computation and Language · Computer Science 2024-06-25 Tao Sun , Linzheng Chai , Jian Yang , Yuwei Yin , Hongcheng Guo , Jiaheng Liu , Bing Wang , Liqun Yang , Zhoujun Li

Mixture of Vision Encoders (MoVE) has emerged as a powerful approach to enhance the fine-grained visual understanding of multimodal large language models (MLLMs), improving their ability to handle tasks such as complex optical character…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Mozhgan Nasr Azadani , James Riddell , Sean Sedwards , Krzysztof Czarnecki

Systems which incrementally create 3D semantic maps from image sequences must store and update representations of both geometry and semantic entities. However, while there has been much work on the correct formulation for geometrical…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Shuaifeng Zhi , Michael Bloesch , Stefan Leutenegger , Andrew J. Davison

Autonomous driving has a natural bi-level structure. The goal of the upper behavioural layer is to provide appropriate lane change, speeding up, and braking decisions to optimize a given driving task. However, this layer can only indirectly…

Robotics · Computer Science 2022-12-06 Arun Kumar Singh , Jatan Shrestha , Nicola Albarella

This paper introduces RL Brush, a level-editing tool for tile-based games designed for mixed-initiative co-creation. The tool uses reinforcement-learning-based models to augment manual human level-design through the addition of AI-generated…

Artificial Intelligence · Computer Science 2021-03-01 Omar Delarosa , Hang Dong , Mindy Ruan , Ahmed Khalifa , Julian Togelius

Deep Learning has been widely applied in the area of image processing and natural language processing. In this paper, we propose an end-to-end communication structure based on autoencoder where the transceiver can be optimized jointly. A…

Information Theory · Computer Science 2019-06-18 Tianjie Mu , Xiaohui Chen , Li Chen , Huarui Yin , Weidong Wang

Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segments together. In this paper, we build on these methods by…

Machine Learning · Computer Science 2020-07-20 Anurag Sarkar , Seth Cooper

Creative coding and real-time shader programming are at the forefront of interactive digital art, enabling artists, designers, and enthusiasts to produce mesmerizing, complex visual effects that respond to real-time stimuli such as sound or…

Neural and Evolutionary Computing · Computer Science 2025-12-11 Kamer Ali Yuksel , Hassan Sawaf

We present MixingBoard, a platform for quickly building demos with a focus on knowledge grounded stylized text generation. We unify existing text generation algorithms in a shared codebase and further adapt earlier algorithms for…

Computation and Language · Computer Science 2020-07-06 Xiang Gao , Michel Galley , Bill Dolan

We propose an auto-encoder architecture for multi-texture synthesis. The approach relies on both a compact encoder accounting for second order neural statistics and a generator incorporating adaptive periodic content. Images are embedded in…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Pierrick Chatillon , Yann Gousseau , Sidonie Lefebvre

Large Language Models (LLMs) have demonstrated considerable potential in improving coding education by providing support for code writing, explanation, and debugging. However, existing LLM-based approaches generally fail to assess students'…

Multiagent Systems · Computer Science 2025-07-21 Jianing Zhao , Peng Gao , Jiannong Cao , Zhiyuan Wen , Chen Chen , Jianing Yin , Ruosong Yang , Bo Yuan

Analog layout design heavily involves interactive processes between humans and design tools. Electronic Design Automation (EDA) tools for this task are usually designed to use scripting commands or visualized buttons for manipulation,…

Hardware Architecture · Computer Science 2025-01-14 Bingyang Liu , Haoyi Zhang , Xiaohan Gao , Zichen Kong , Xiyuan Tang , Yibo Lin , Runsheng Wang , Ru Huang

In this paper, we design a deep learning-based convolutional autoencoder for channel coding and modulation. The objective is to develop an adaptive scheme capable of operating at various signal-to-noise ratios (SNR)s without the need for…

Signal Processing · Electrical Eng. & Systems 2025-07-01 Ahmad Abdel-Qader , Anas Chaaban , Mohamed S. Shehata

Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges…

Artificial Intelligence · Computer Science 2021-11-11 Yizhou Zhao , Kaixiang Lin , Zhiwei Jia , Qiaozi Gao , Govind Thattai , Jesse Thomason , Gaurav S. Sukhatme

Procedural Content Generation (PCG) and Procedural Content Generation via Machine Learning (PCGML) have been used in prior work for generating levels in various games. This paper introduces Content Augmentation and focuses on the subproblem…

Computer Vision and Pattern Recognition · Computer Science 2023-10-06 Johor Jara Gonzalez , Matthew Guzdial

The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…

Human-Computer Interaction · Computer Science 2023-07-11 Daijin Yang

Try to generate new bridge types using generative artificial intelligence technology. The grayscale images of the bridge facade with the change of component width was rendered by 3dsMax animation software, and then the OpenCV module…

Machine Learning · Computer Science 2024-01-02 Hongjun Zhang