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Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

Artificial Intelligence · Computer Science 2020-10-15 Hejia Zhang , Matthew C. Fontaine , Amy K. Hoover , Julian Togelius , Bistra Dilkina , Stefanos Nikolaidis

Transformer-decoder language models are a core innovation in text based generative artificial intelligence. These models are being deployed as general-purpose intelligence systems in many applications. Central to their utility is the…

Artificial Intelligence · Computer Science 2025-05-09 John Hawkins

We propose a method to teach multiple large language models (LLM) to collaborate by interleaving their generations at the token level. We model the decision of which LLM generates the next token as a latent variable. By optimizing the…

Computation and Language · Computer Science 2024-08-28 Shannon Zejiang Shen , Hunter Lang , Bailin Wang , Yoon Kim , David Sontag

Exploring and editing colors in images is a common task in graphic design and photography. However, allowing for interactive recoloring while preserving smooth color blends in the image remains a challenging problem. We present…

Graphics · Computer Science 2017-01-18 Sharon Lin , Matthew Fisher , Angela Dai , Pat Hanrahan

Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data. We build on such models by exploring the level design affordances and…

Machine Learning · Computer Science 2020-10-16 Anurag Sarkar , Zhihan Yang , Seth Cooper

In this paper, we investigate an artificial-intelligence (AI) driven approach to design error correction codes (ECC). Classic error correction code was designed upon coding theory that typically defines code properties (e.g., hamming…

Information Theory · Computer Science 2019-10-31 Lingchen Huang , Huazi Zhang , Rong Li , Yiqun Ge , Jun Wang

The Decodoku project seeks to let users get hands-on with cutting-edge quantum research through a set of simple puzzle games. The design of these games is explicitly based on the problem of decoding qudit variants of surface codes. This…

Quantum Physics · Physics 2017-12-29 James R. Wootton

Automating the transformation of user interface (UI) designs into front-end code holds significant promise for accelerating software development and democratizing design workflows. While multimodal large language models (MLLMs) can…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Yilei Jiang , Yaozhi Zheng , Yuxuan Wan , Jiaming Han , Qunzhong Wang , Michael R. Lyu , Xiangyu Yue

Constrained decoding approaches aim to control the meaning or style of text generated by the pre-trained large language models (LLMs or also PLMs) for various tasks at inference time. However, these methods often guide plausible…

Computation and Language · Computer Science 2025-05-06 Chen Xu , Tian Lan , Yu Ji , Changlong Yu , Wei Wang , Jun Gao , Qunxi Dong , Kun Qian , Piji Li , Wei Bi , Bin Hu

Visualizations often encode numeric data using sequential and diverging color ramps. Effective ramps use colors that are sufficiently discriminable, align well with the data, and are aesthetically pleasing. Designers rely on years of…

Human-Computer Interaction · Computer Science 2019-08-05 Stephen Smart , Keke Wu , Danielle Albers Szafir

In addition to the unprecedented ability in imaginary creation, large text-to-image models are expected to take customized concepts in image generation. Existing works generally learn such concepts in an optimization-based manner, yet…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Yuxiang Wei , Yabo Zhang , Zhilong Ji , Jinfeng Bai , Lei Zhang , Wangmeng Zuo

We present latent combinational game design -- an approach for generating playable games that blend a given set of games in a desired combination using deep generative latent variable models. We use Gaussian Mixture Variational Autoencoders…

Machine Learning · Computer Science 2023-12-22 Anurag Sarkar , Seth Cooper

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree…

Neural and Evolutionary Computing · Computer Science 2020-08-31 Aaron Dharna , Julian Togelius , L. B. Soros

Scale-space representation has been popular in computer vision community due to its theoretical foundation. The motivation for generating a scale-space representation of a given data set originates from the basic observation that real-world…

Computer Vision and Pattern Recognition · Computer Science 2018-05-15 Qilu Zhao , Zongmin Li

This paper proposes a novel deep subspace clustering approach which uses convolutional autoencoders to transform input images into new representations lying on a union of linear subspaces. The first contribution of our work is to insert…

Computer Vision and Pattern Recognition · Computer Science 2020-01-24 Mohsen Kheirandishfard , Fariba Zohrizadeh , Farhad Kamangar

Humans write code in a fundamentally interactive manner and rely on constant execution feedback to correct errors, resolve ambiguities, and decompose tasks. While LLMs have recently exhibited promising coding capabilities, current coding…

Computation and Language · Computer Science 2023-10-31 John Yang , Akshara Prabhakar , Karthik Narasimhan , Shunyu Yao

Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to…

Machine Learning · Computer Science 2025-04-01 Florian Rupp , Kai Eckert

Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural dungeon generation (PDG) in Moonlighter (Digital Sun,…

Artificial Intelligence · Computer Science 2022-04-08 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and…

Artificial Intelligence · Computer Science 2026-05-14 Haoqiang Kang , Xiaokang Ye , Yuhan Liu , Siddhant Hitesh Mantri , Lingjun Mao , James Fleming , Drishti Regmi , Lianhui Qin