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We introduce an algorithm to remesh triangle meshes representing developable surfaces to planar quad dominant meshes. The output of our algorithm consists of planar quadrilateral (PQ) strips that are aligned to principal curvature…

Graphics · Computer Science 2021-06-28 Floor Verhoeven , Amir Vaxman , Tim Hoffmann , Olga Sorkine-Hornung

The freeform architectural modeling process often involves two important stages: concept design and digital modeling. In the first stage, architects usually sketch the overall 3D shape and the panel layout on a physical or digital paper…

Graphics · Computer Science 2022-04-27 Zhi Deng , Yang Liu , Hao Pan , Wassim Jabi , Juyong Zhang , Bailin Deng

Planar quadrilateral (PQ) mesh generation is a key process in computer-aided design, particularly for architectural applications where the goal is to discretize a freeform surface using planar quad faces. The conjugate direction field (CDF)…

Graphics · Computer Science 2025-12-09 Jiong Tao , Yong-Liang Yang , Bailin Deng

Stripe patterns are ubiquitous in nature and everyday life. While the synthesis of these patterns has been thoroughly studied in the literature, their potential to control the mechanics of structured materials remains largely unexplored. In…

Graphics · Computer Science 2023-05-24 Juan Montes Maestre , Yinwei Du , Ronan Hinchet , Stelian Coros , Bernhard Thomaszewski

3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops,…

Graphics · Computer Science 2026-05-01 Youkang Kong , Yang Liu , Yue Dong , Xin Tong , Heung-Yeung Shum

The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…

Graphics · Computer Science 2018-07-24 Hui Zhao , Na Lei , Xuan Li , Peng Zeng , Ke Xu , Xianfeng Gu

Meshing is a critical, but user-intensive process necessary for stable and accurate simulations in computational fluid dynamics (CFD). Mesh generation is often a bottleneck in CFD pipelines. Adaptive meshing techniques allow the mesh to be…

Machine Learning · Computer Science 2022-12-06 Cooper Lorsung , Amir Barati Farimani

Triangular meshes are a widely used representation in the field of 3D modeling. In this paper, we present a novel approach for edge length-based linear subdivision on triangular meshes, along with two auxiliary techniques. We conduct a…

Graphics · Computer Science 2023-10-04 Junyi Shen

High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality of input meshes and suffer from severe efficiency…

Graphics · Computer Science 2026-03-12 Yuguang Chen , Xinhai Liu , Xiangyu Zhu , Yiling Zhu , Zhuo Chen , Dongyu Zhang , Chunchao Guo

We introduce SDM-NET, a deep generative neural network which produces structured deformable meshes. Specifically, the network is trained to generate a spatial arrangement of closed, deformable mesh parts, which respect the global part…

Graphics · Computer Science 2019-09-04 Lin Gao , Jie Yang , Tong Wu , Yu-Jie Yuan , Hongbo Fu , Yu-Kun Lai , Hao Zhang

We present a method to fabricate double shell structures printed in trans-versal directions using multi-axis fused-deposition-modeling (FDM) robot-ic 3D printing. Shell structures, characterized by lightweight, thin walls, fast buildup, and…

Robotics · Computer Science 2025-01-13 Ioanna Mitropoulou , Amir Vaxman , Olga Diamanti , Benjamin Dillenburger

This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Ka-Hei Hui , Ruihui Li , Jingyu Hu , Chi-Wing Fu

Advances in 3D printing technology now enable the precise positioning of microscopic material voxels to form complex structures. Combined with emerging multi-material capabilities and printable responsive materials, this opens new…

Soft Condensed Matter · Physics 2025-03-17 Ido Levin , Ela Sachyani , Rama Lieberman , Noa Battat , Eran Sharon , Shlomo Magdassi

We present a method for the digital fabrication of surfaces whose appearance varies based on viewing direction. The surfaces are constructed from a mesh of bars arranged in a self-occluding colored heightfield that creates the desired…

Graphics · Computer Science 2023-10-06 Maxine Perroni-Scharf , Szymon Rusinkiewicz

Partitioning a polygonal mesh into meaningful parts can be challenging. Many applications require decomposing such structures for further processing in computer graphics. In the last decade, several methods were proposed to tackle this…

Graphics · Computer Science 2023-09-01 Bruno Roy

We present a method for generating orthogonal quadrilateral meshes subject to user-defined feature alignment and sizing constraints. The approach relies on computing integrable orthogonal frame fields, whose symmetries are implicitly…

Computational Geometry · Computer Science 2026-04-07 Mattéo Couplet , Alexandre Chemin , David Bommes , Edward Chien

{\it Surface-directed spinodal decomposition} (SDSD) is the kinetic interplay of phase separation and wetting at a surface. This process is of great scientific and technological importance. In this paper, we report results from a numerical…

Soft Condensed Matter · Physics 2020-07-20 Prasenjit Das , Prabhat K. Jaiswal , Sanjay Puri

With the rising popularity of virtual worlds, the importance of data-driven parametric models of 3D meshes has grown rapidly. Numerous applications, such as computer vision, procedural generation, and mesh editing, vastly rely on these…

Computer Vision and Pattern Recognition · Computer Science 2024-02-19 Robert Kosk , Richard Southern , Lihua You , Shaojun Bian , Willem Kokke , Greg Maguire

High-order quadrilateral meshes offer superior accuracy and computational efficiency in numerical simulations. However, existing methods struggle to simultaneously preserve boundary/interface features, ensure high quality, and achieve…

Graphics · Computer Science 2026-03-25 Yongjia Weng , Lufeng Liu , Zhonggui Chen , Xuan Zhou , Juan Cao

Streamline-based quad meshing algorithms use smooth cross fields to partition surfaces into quadrilateral regions by tracing cross field separatrices. In practice, re-entrant corners and misalignment of singularities lead to small regions…

Computational Geometry · Computer Science 2019-08-06 Ryan Viertel , Braxton Osting , Matthew Staten
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