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Model quantization is challenging due to many tedious hyper-parameters such as precision (bitwidth), dynamic range (minimum and maximum discrete values) and stepsize (interval between discrete values). Unlike prior arts that carefully tune…

Machine Learning · Computer Science 2021-07-08 Zhang Zhaoyang , Shao Wenqi , Gu Jinwei , Wang Xiaogang , Luo Ping

In this paper, we present a feature-aware SPH method for the concurrent and automated isotropic unstructured mesh generation. Two additional objectives are achieved with the proposed method compared to the original SPH-based mesh generator…

Graphics · Computer Science 2021-02-03 Zhe Ji , Lin Fu , Xiangyu Hu , Nikolaus Adams

We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We…

Graphics · Computer Science 2019-06-25 Marco Livesu , Nico Pietroni , Enrico Puppo , Alla Sheffer , Paolo Cignoni

In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing…

With the increase in computational power for the available hardware, the demand for high-resolution data in computer graphics applications increases. Consequently, classical geometry processing techniques based on linear algebra solutions…

Graphics · Computer Science 2024-10-08 Filippo Maggioli , Daniele Baieri , Zorah Lähner , Simone Melzi

We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segments an input 3D garment shape into patches and computes their 2D parameterization, resulting in pattern pieces that can be cut out of fabric…

Non-parametric mesh reconstruction has recently shown significant progress in 3D hand and body applications. In these methods, mesh vertices and edges are visible to neural networks, enabling the possibility to establish a direct mapping…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Shijian Jiang , Guwen Han , Danhang Tang , Yang Zhou , Xiang Li , Jiming Chen , Qi Ye

Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…

Graphics · Computer Science 2024-03-12 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

Robotic grinding is widely used for shaping workpieces in manufacturing, but it remains difficult to automate this process efficiently. In particular, efficiently grinding workpieces of different shapes and material hardness is challenging…

Robotics · Computer Science 2026-03-31 Shunsuke Araki , Takumi Hachimine , Yuki Saito , Kouhei Ohnishi , Jun Morimoto , Takamitsu Matsubara

Freeform thin-shell surfaces are critical in various fields, but their fabrication is complex and costly. Traditional methods are wasteful and require custom molds, while 3D printing needs extensive support structures and post-processing.…

Graphics · Computer Science 2024-07-30 Chao Yuan , Nan Cao , Xuejiao Ma , Shengqi Dang

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…

Computer Vision and Pattern Recognition · Computer Science 2021-09-23 Marie-Julie Rakotosaona , Noam Aigerman , Niloy Mitra , Maks Ovsjanikov , Paul Guerrero

We propose a novel framework that enhances non-rigid 3D model deformations by bridging mesh representations with 3D Gaussian splatting. While traditional Gaussian splatting delivers fast, real-time radiance-field rendering, its post-editing…

Graphics · Computer Science 2025-07-10 Wijayathunga W. M. R. D. B

Mesh seams play a pivotal role in partitioning 3D surfaces for UV parametrization and texture mapping. Poorly placed seams often result in severe UV distortion or excessive fragmentation, thereby hindering texture synthesis and disrupting…

Graphics · Computer Science 2025-09-29 Duoteng Xu , Yuguang Chen , Jing Li , Xinhai Liu , Xueqi Ma , Zhuo Chen , Dongyu Zhang , Chunchao Guo

In this paper, we present a new computer-controlled weaving technology that enables the fabrication of woven structures in the shape of given 3D surfaces by using threads in non-traditional materials with high bending-stiffness, allowing…

Graphics · Computer Science 2024-05-09 Xiangjia Chen , Lip M. Lai , Zishun Liu , Chengkai Dai , Isaac C. W. Leung , Charlie C. L. Wang , Yeung Yam

In this paper we consider Schwarz domain decomposition applied to the generation of 2D spatial meshes by a local equidistribution principle. We briefly review the derivation of the local equidistribution principle and the appropriate choice…

Numerical Analysis · Mathematics 2013-11-15 Ronald D. Haynes , Alexander J. M. Howse

We propose an end-to-end pipeline to robustly generate high-quality, high-order and coarse quadrilateral meshes on CAD models. This kind of mesh enables the use of high-order analysis techniques such as high-order finite element methods or…

Computational Engineering, Finance, and Science · Computer Science 2021-08-06 Mattéo Couplet , Maxence Reberol , Jean-François Remacle

Quadrilateral layouts on surfaces are valuable in texture mapping, and essential in generation of quadrilateral meshes and in fitting splines. Previous work has characterized such layouts as a special metric on a surface or as a meromorphic…

Computational Geometry · Computer Science 2020-12-18 Kendrick M. Shepherd , René R. Hiemstra , Thomas J. R. Hughes

This paper presents a new method for modelling the dynamic behaviour of developable ribbons, two dimensional strips with much smaller width than length. Instead of approximating such surface with a general triangle mesh, we characterize it…

Graphics · Computer Science 2016-03-15 Zherong Pan , Jin Huang , Hujun Bao

In order to deploy deep models in a computationally efficient manner, model quantization approaches have been frequently used. In addition, as new hardware that supports mixed bitwidth arithmetic operations, recent research on mixed…

Machine Learning · Computer Science 2022-07-12 Xijie Huang , Zhiqiang Shen , Shichao Li , Zechun Liu , Xianghong Hu , Jeffry Wicaksana , Eric Xing , Kwang-Ting Cheng