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In recent years, analytics has started to revolutionize the game of basketball: quantitative analyses of the game inform team strategy, management of player health and fitness, and how teams draft, sign, and trade players. In this review,…

Applications · Statistics 2020-07-22 Zachary Terner , Alexander Franks

Visual artifacts are often introduced into streamed video content, due to prevailing conditions during content production and delivery. Since these can degrade the quality of the user's experience, it is important to automatically and…

Image and Video Processing · Electrical Eng. & Systems 2025-06-03 Chen Feng , Duolikun Danier , Fan Zhang , Alex Mackin , Andrew Collins , David Bull

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Many semantic events in team sport activities e.g. basketball often involve both group activities and the outcome (score or not). Motion patterns can be an effective means to identify different activities. Global and local motions have…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Lifang Wu , Zhou Yang , Qi Wang , Meng Jian , Boxuan Zhao , Junchi Yan , Chang Wen Chen

This paper introduces InverseMatrixVT3D, an efficient method for transforming multi-view image features into 3D feature volumes for 3D semantic occupancy prediction. Existing methods for constructing 3D volumes often rely on depth…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Zhenxing Ming , Julie Stephany Berrio , Mao Shan , Stewart Worrall

Training end-to-end policies from image data to directly predict navigation actions for robotic systems has proven inherently difficult. Existing approaches often suffer from either the sim-to-real gap during policy transfer or a limited…

Robotics · Computer Science 2026-03-17 Lazar Milikic , Manthan Patel , Jonas Frey

This paper presents a robust one-shot badminton shuttlecock detection framework for non-stationary robots. To address the lack of egocentric shuttlecock detection datasets, we introduce a dataset of 20,510 semi-automatically annotated…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Florentin Dipner , William Talbot , Turcan Tuna , Andrei Cramariuc , Marco Hutter

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

Machine Learning · Computer Science 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen

Watching a 360{\deg} sports video requires a viewer to continuously select a viewing angle, either through a sequence of mouse clicks or head movements. To relieve the viewer from this "360 piloting" task, we propose "deep 360 pilot" -- a…

Computer Vision and Pattern Recognition · Computer Science 2017-05-05 Hou-Ning Hu , Yen-Chen Lin , Ming-Yu Liu , Hsien-Tzu Cheng , Yung-Ju Chang , Min Sun

Action Valuation (AV) has emerged as a key topic in Sports Analytics, offering valuable insights by assigning scores to individual actions based on their contribution to desired outcomes. Despite a few surveys addressing related concepts…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Artur Xarles , Sergio Escalera , Thomas B. Moeslund , Albert Clapés

Videos provide a rich source of information, but it is generally hard to extract dynamical parameters of interest. Inferring those parameters from a video stream would be beneficial for physical reasoning. Robots performing tasks in dynamic…

Video content is present in an ever-increasing number of fields, both scientific and commercial. Sports, particularly soccer, is one of the industries that has invested the most in the field of video analytics, due to the massive popularity…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Melissa Sanabria , Frédéric Precioso , Pierre-Alexandre Mattei , Thomas Menguy

Sports analytics benefits from recent advances in machine learning providing a competitive advantage for teams or individuals. One important task in this context is the performance measurement of individual players to provide reports and…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Konrad Habel , Fabian Deuser , Norbert Oswald

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

Applications · Statistics 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

Modern visual agents require representations that are general, causal, and physically structured to operate in real-time streaming environments. However, current vision foundation models remain fragmented, specializing narrowly in image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Yibin Yan , Jilan Xu , Shangzhe Di , Haoning Wu , Weidi Xie

We present DRLViz, a visual analytics interface to interpret the internal memory of an agent (e.g. a robot) trained using deep reinforcement learning. This memory is composed of large temporal vectors updated when the agent moves in an…

Machine Learning · Computer Science 2020-05-26 Theo Jaunet , Romain Vuillemot , Christian Wolf

We present a neural network TTNet aimed at real-time processing of high-resolution table tennis videos, providing both temporal (events spotting) and spatial (ball detection and semantic segmentation) data. This approach gives core…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Roman Voeikov , Nikolay Falaleev , Ruslan Baikulov

Visually Rich Documents (VRDs) play a vital role in domains such as academia, finance, healthcare, and marketing, as they convey information through a combination of text, layout, and visual elements. Traditional approaches to extracting…

Computation and Language · Computer Science 2025-06-23 Yihao Ding , Soyeon Caren Han , Jean Lee , Eduard Hovy

Recently, end-to-end robotic manipulation models have gained significant attention for their generalizability and scalability. However, they often suffer from limited robustness to camera viewpoint changes when training with a fixed camera.…

Robotics · Computer Science 2026-04-24 Songen Gu , Yuhang Zheng , Weize Li , Yupeng Zheng , Yating Feng , Xiang Li , Yilun Chen , Pengfei Li , Wenchao Ding

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi