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The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Yuanzhi Li , Lebin Zhou , Nam Ling , Zhenghao Chen , Wei Wang , Wei Jiang

Vision language models (VLMs) have shown remarkable capabilities in integrating linguistic and visual reasoning but remain fundamentally limited in understanding dynamic spatiotemporal interactions. Humans effortlessly track and reason…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Shijie Zhou , Alexander Vilesov , Xuehai He , Ziyu Wan , Shuwang Zhang , Aditya Nagachandra , Di Chang , Dongdong Chen , Xin Eric Wang , Achuta Kadambi

The Vision Transformer (ViT) architecture has established its place in computer vision literature, however, training ViTs for RGB-D object recognition remains an understudied topic, viewed in recent literature only through the lens of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Georgios Tziafas , Hamidreza Kasaei

We present a billboard-based free-viewpoint video synthesizing algorithm for sports scenes that can robustly reconstruct and render a high-fidelity billboard model for each object, including an occluded one, in each camera. Its…

Multimedia · Computer Science 2019-09-02 Jun Chen , Ryosuke Watanabe , Keisuke Nonaka , Tomoaki Konno , Hiroshi Sankoh , Sei Naito

Accurate, real-time collision detection is essential for ensuring player safety and effective refereeing in high-contact sports such as rugby, particularly given the severe risks associated with traumatic brain injuries (TBI). Traditional…

Robotics · Computer Science 2026-01-21 Yu Cheng , Harun Šiljak

Recent advances in Multi-modal Large Language Models (MLLMs) target 3D spatial intelligence, yet the progress has been largely driven by post-training on curated benchmarks, leaving the inference-time approach relatively underexplored. In…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Tingshu Mou , Jiabo He , Renying Wang , Ce Liu , Hao Yang , Tiehua Zhang , Jingjing Chen , Xingjun Ma

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical…

Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in…

Human-Computer Interaction · Computer Science 2022-09-01 Vishnu Nair , Shao-en Ma , Ricardo E. Gonzalez Penuela , Yicheng He , Karen Lin , Mason Hayes , Hannah Huddleston , Matthew Donnelly , Brian A. Smith

Schema matching remains fundamental to data integration, yet evaluating and comparing matching methods is hindered by limited benchmark diversity and lack of interactive validation frameworks. BDIViz, recently published at IEEE VIS 2025, is…

Information Retrieval · Computer Science 2026-04-14 Eden Wu , Christos Koutras , Cláudio T. Silva , Juliana Freire

Detecting diverse objects within complex indoor 3D point clouds presents significant challenges for robotic perception, particularly with varied object shapes, clutter, and the co-existence of static and dynamic elements where traditional…

Robotics · Computer Science 2025-07-24 Haichuan Li , Changda Tian , Panos Trahanias , Tomi Westerlund

Human movement analysis is crucial in health and sports biomechanics for understanding physical performance, guiding rehabilitation, and preventing injuries. However, existing tools are often proprietary, expensive, and function as "black…

Our objective in this work is video-text retrieval - in particular a joint embedding that enables efficient text-to-video retrieval. The challenges in this area include the design of the visual architecture and the nature of the training…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Max Bain , Arsha Nagrani , Gül Varol , Andrew Zisserman

In the biomedical domain, visualizing the document embeddings of an extensive corpus has been widely used in information-seeking tasks. However, three key challenges with existing visualizations make it difficult for clinicians to find…

Human-Computer Interaction · Computer Science 2025-04-09 Rui Qiu , Yamei Tu , Po-Yin Yen , Han-Wei Shen

Data analytics in sports is crucial to evaluate the performance of single players and the whole team. The literature proposes a number of tools for both offence and defence scenarios. Data coming from tracking location of players, in this…

Applications · Statistics 2019-06-28 Tullio Facchinetti , Rodolfo Metulini , Paola Zuccolotto

We present a reliable temporal grounding pipeline for video-to-analytic alignment of basketball broadcast footage. Given a series of frames as input, our method quickly and accurately extracts time-remaining and quarter values from…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Levi Harris

Recent advances in deep learning and computer vision offer an excellent opportunity to investigate high-level visual analysis tasks such as human localization and human pose estimation. Although the performance of human localization and…

Computer Vision and Pattern Recognition · Computer Science 2022-04-21 Somnuk Phon-Amnuaisuk , Ken T. Murata , La-Or Kovavisaruch , Tiong-Hoo Lim , Praphan Pavarangkoon , Takamichi Mizuhara

In this paper, we present an approach in the Multimodal Learning Analytics field. Within this approach, we have developed a tool to visualize and analyze eye movement data collected during learning sessions in online courses. The tool is…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Miriam Navarro , Álvaro Becerra , Roberto Daza , Ruth Cobos , Aythami Morales , Julian Fierrez

Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and…

Computer Vision and Pattern Recognition · Computer Science 2020-02-20 Subhajit Chaudhury , Daiki Kimura , Phongtharin Vinayavekhin , Asim Munawar , Ryuki Tachibana , Koji Ito , Yuki Inaba , Minoru Matsumoto , Shuji Kidokoro , Hiroki Ozaki

Mixed reality (MR) is a key technology which promises to change the future of warfare. An MR hybrid of physical outdoor environments and virtual military training will enable engagements with long distance enemies, both real and simulated.…

Image and Video Processing · Electrical Eng. & Systems 2022-11-23 David Ramirez , Suren Jayasuriya , Andreas Spanias

Tracking and identifying players is an important problem in computer vision based ice hockey analytics. Player tracking is a challenging problem since the motion of players in hockey is fast-paced and non-linear. There is also significant…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Kanav Vats , Mehrnaz Fani , David A. Clausi , John S. Zelek
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