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Despite impressive high-level video comprehension, multimodal language models struggle with spatial reasoning across time and space. While current spatial training approaches rely on real-world video data, obtaining diverse footage with…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Ellis Brown , Arijit Ray , Ranjay Krishna , Ross Girshick , Rob Fergus , Saining Xie

Urban design is a highly visual discipline that requires visualization for informed decision making. However, traditional urban design tools are mostly limited to representations on 2D displays that lack intuitive awareness. The popularity…

Human-Computer Interaction · Computer Science 2021-09-14 Chi Zhang , Wei Zeng , Ligang Liu

While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional…

Human-Computer Interaction · Computer Science 2022-07-29 Peter Xenopoulos , Joao Rulff , Claudio Silva

I address the difficult challenge of measuring the relative influence of competing basketball game strategies, and I apply my analysis to plays resulting in three-point shots. I use a glut of SportVU player tracking data from over 600 NBA…

Applications · Statistics 2017-03-22 Bradley A. Sliz

Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the…

Human-Computer Interaction · Computer Science 2026-04-23 Arka Majhi

Data collection and analysis in the field is critical for operations in domains such as environmental science and public safety. However, field workers currently face data- and platform-oriented issues in efficient data collection and…

Human-Computer Interaction · Computer Science 2019-08-05 Matt Whitlock , Keke Wu , Danielle Szafir

Most existing action quality assessment methods rely on the deep features of an entire video to predict the score, which is less reliable due to the non-transparent inference process and poor interpretability. We argue that understanding…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Jinglin Xu , Yongming Rao , Xumin Yu , Guangyi Chen , Jie Zhou , Jiwen Lu

As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that…

Human-Computer Interaction · Computer Science 2023-11-27 Tiffany D. Do , Steve Zelenty , Mar Gonzalez-Franco , Ryan P. McMahan

Accurately localizing objects in three dimensions (3D) is crucial for various computer vision applications, such as robotics, autonomous driving, and augmented reality. This task finds another important application in sports analytics and,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Marcello Davide Caio , Gabriel Van Zandycke , Christophe De Vleeschouwer

Depth estimation is a cornerstone of perception in autonomous driving and robotic systems. The considerable cost and relatively sparse data acquisition of LiDAR systems have led to the exploration of cost-effective alternatives, notably,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Yucheng Mao , Ruowen Zhao , Tianbao Zhang , Hang Zhao

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

Human-Computer Interaction · Computer Science 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard

The present work introduces floodlight, an open source Python package built to support and automate team sport data analysis. It is specifically designed for the scientific analysis of spatiotemporal tracking data, event data, and game…

Human-Computer Interaction · Computer Science 2022-06-07 Dominik Raabe , Henrik Biermann , Manuel Bassek , Martin Wohlan , Rumena Komitova , Robert Rein , Tobias Kuppens Groot , Daniel Memmert

Recent advances in deep reinforcement learning (RL) have demonstrated complex decision-making capabilities in simulation environments such as Arcade Learning Environment, MuJoCo, and ViZDoom. However, they are hardly extensible to more…

Machine Learning · Computer Science 2022-10-18 Xi Chen , Tianyu Shi , Qingpeng Zhao , Yuchen Sun , Yunfei Gao , Xiangjun Wang

Stereoscopic video has long been the subject of research due to its capacity to deliver immersive three-dimensional content across a wide range of applications, from virtual and augmented reality to advanced human-computer interaction. The…

Recent advances in multimodal large language models (MLLMs) have significantly enhanced video understanding capabilities, opening new possibilities for practical applications. Yet current video benchmarks focus largely on indoor scenes or…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Hao Wang , Eiki Murata , Lingfang Zhang , Ayako Sato , So Fukuda , Ziqi Yin , Wentao Hu , Keisuke Nakao , Yusuke Nakamura , Sebastian Zwirner , Yi-Chia Chen , Hiroyuki Otomo , Hiroki Ouchi , Daisuke Kawahara

Robotic manipulation requires understanding both the 3D spatial structure of the environment and its temporal evolution, yet most existing policies overlook one or both. They typically rely on 2D visual observations and backbones pretrained…

Sports video understanding requires perceiving high-speed dynamics, complex rules, and long temporal contexts. Yet, current Multimodal Large Language Models (MLLMs) remain narrowly focused on single sports, specific tasks, or training-free…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Junbo Zou , Haotian Xia , Zhen Ye , Shengjie Zhang , Christopher Lai , Vicente Ordonez , Weining Shen , Hanjie Chen

Dynamic spatial reasoning from monocular video is essential for bridging visual intelligence and the physical world, yet remains challenging for vision-language models (VLMs). Prior approaches either verbalize spatial-temporal reasoning…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Zhangquan Chen , Manyuan Zhang , Xinlei Yu , Xiang An , Bo Li , Xin Xie , ZiDong Wang , Mingze Sun , Shuang Chen , Hongyu Li , Xiaobin Hu , Ruqi Huang

Competitive sports require sophisticated tactical analysis, yet combat disciplines like boxing remain underdeveloped in AI-driven analytics due to the complexity of action dynamics and the lack of structured tactical representations. To…

Artificial Intelligence · Computer Science 2026-03-10 Kaiwen Wang , Kaili Zheng , Rongrong Deng , Qingmin Fan , Milin Zhang , Zongrui Li , Xuesi Zhou , Bo Han , Liren Chen , Chenyi Guo , Ji Wu

Ubiquitous sensors and Internet of Things (IoT) technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post game. New methods, including machine…