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Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging,…

Human-Computer Interaction · Computer Science 2024-05-14 Chen Zhu-Tian , Shuainan Ye , Xiangtong Chu , Haijun Xia , Hui Zhang , Huamin Qu , Yingcai Wu

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

Computer Vision and Pattern Recognition · Computer Science 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

Multi-object tracking, player identification, and pose estimation are fundamental components of sports analytics, essential for analyzing player movements, performance, and tactical strategies. However, existing datasets and methodologies…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Kazuhiro Yamada , Li Yin , Qingrui Hu , Ning Ding , Shunsuke Iwashita , Jun Ichikawa , Kiwamu Kotani , Calvin Yeung , Keisuke Fujii

We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses…

Human-Computer Interaction · Computer Science 2026-03-19 Chunggi Lee , Hayato Saiki , Tica Lin , Eiji Ikeda , Kenji Suzuki , Chen Zhu-Tian , Hanspeter Pfister

A new range of statistical analysis has emerged in sports after the introduction of the high-resolution player tracking technology, specifically in basketball. However, this high dimensional data is often challenging for statistical…

Applications · Statistics 2020-02-12 Edgar Santos-Fernandez , Francesco Denti , Kerrie Mengersen , Antonietta Mira

Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, such as augmented and mixed reality (AR/XR), have brought…

Human-Computer Interaction · Computer Science 2022-11-16 Tica Lin , Zhutian Chen , Johanna Beyer , Yincai Wu , Hanspeter Pfister , Yalong Yang

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

Human-Computer Interaction · Computer Science 2022-03-16 Elif Hilal Korkut , Elif Surer

Agent forecasting systems have been explored to investigate agent patterns and improve decision-making in various domains, e.g., pedestrian predictions and marketing bidding. Badminton represents a fascinating example of a multifaceted…

Artificial Intelligence · Computer Science 2023-12-19 Wei-Yao Wang , Wen-Chih Peng , Wei Wang , Philip S. Yu

Ball recognition and tracking have traditionally been the main focus of computer vision researchers as a crucial component of sports video analysis. The difficulties, such as the small ball size, blurry appearance, quick movements, and so…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xinyu Wang , Jianwei Li

Accurate and efficient dense metric depth estimation is crucial for 3D visual perception in robotics and XR. In this paper, we develop a monocular visual-inertial motion and depth (VIMD) learning framework to estimate dense metric depth by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Saimouli Katragadda , Guoquan Huang

Accurate global localization is critical for autonomous driving and robotics, but GNSS-based approaches often degrade due to occlusion and multipath effects. As an emerging alternative, cross-view pose estimation predicts the 3-DoF camera…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Juhye Park , Wooju Lee , Dasol Hong , Changki Sung , Youngwoo Seo , Dongwan Kang , Hyun Myung

We present a comprehensive video-based analytics framework for tennis doubles that addresses the lack of automated analysis tools for this strategically complex sport. Our approach introduces a standardised annotation methodology…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Jia Wei Chen

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile…

Robotics · Computer Science 2025-09-24 Yuntao Ma , Andrei Cramariuc , Farbod Farshidian , Marco Hutter

The 3D trajectory of a shuttlecock required for a badminton rally robot for human-robot competition demands real-time performance with high accuracy. However, the fast flight speed of the shuttlecock, along with various visual effects, and…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Yuan Lai , Zhiwei Shi , Chengxi Zhu

Temporal Action Localization (TAL) has been extensively studied in generic video understanding, while fine-grained sports scenarios, such as professional badminton, remain underexplored due to their complex and subtle spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Tianyu Wang , Junjie Wu , Jingquan Gao , Shishuo Li

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Jiahao Wang , Yufeng Yuan , Rujie Zheng , Youtian Lin , Jian Gao , Lin-Zhuo Chen , Yajie Bao , Yi Zhang , Chang Zeng , Yanxi Zhou , Xiao-Xiao Long , Hao Zhu , Zhaoxiang Zhang , Xun Cao , Yao Yao

To analyze the movements and to study the trajectories of players is a crucial need for a team when it looks to improve its chances of winning a match or to understand its performances. State of the art tracking systems now produce…

Applications · Statistics 2016-12-01 Rodolfo Metulini

We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…

Human-Computer Interaction · Computer Science 2020-10-08 Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister