English

ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent

Human-Computer Interaction 2026-03-19 v2

Abstract

We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study with basketball players and coaches, the system addresses three challenges: understanding skills, identifying errors, and correcting mistakes. ViSTAR follows the Behavioral Skills Training (BST) framework-instruction, modeling, rehearsal, and feedback. It provides feedback through visual overlays, rhythm and timing cues, and an AI-powered coaching agent using 3D motion reconstruction. We generate verbal feedback by analyzing spatio-temporal joint data and mapping features to natural-language coaching cues via a Large Language Model (LLM). A key novelty is this feedback generation: motion features become concise coaching insights. In two studies (N=16), participants generally preferred our AI-generated feedback to coach feedback and reported that ViSTAR helped them notice posture and balance issues and refine movements beyond self-observation.

Keywords

Cite

@article{arxiv.2602.22077,
  title  = {ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent},
  author = {Chunggi Lee and Hayato Saiki and Tica Lin and Eiji Ikeda and Kenji Suzuki and Chen Zhu-Tian and Hanspeter Pfister},
  journal= {arXiv preprint arXiv:2602.22077},
  year   = {2026}
}
R2 v1 2026-07-01T10:52:21.218Z