Related papers: SnakeSynth: New Interactions for Generative Audio …
This study proposes DeepWriteSYN, a novel on-line handwriting synthesis approach via deep short-term representations. It comprises two modules: i) an optional and interchangeable temporal segmentation, which divides the handwriting into…
Contemporary Human Computer Interaction (HCI) research relies primarily on neural network models for machine vision and speech understanding of a system user. Such models require extensively annotated training datasets for optimal…
Learning robust audio representations currently demands extensive datasets of real-world sound recordings. By applying artificial transformations to these recordings, models can learn to recognize similarities despite subtle variations…
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation…
Recent neural waveform synthesizers such as WaveNet, WaveGlow, and the neural-source-filter (NSF) model have shown good performance in speech synthesis despite their different methods of waveform generation. The similarity between speech…
Recent advances in foundation models have enabled audio-generative models that produce high-fidelity sounds associated with music, events, and human actions. Despite the success achieved in modern audio-generative models, the conventional…
In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by…
Reproducibility and sustainability present significant challenges in bioinformatics software development, where rapidly evolving tools and complex workflows often result in short-lived or difficult-to-adapt pipelines. This paper introduces…
Generating realistic conversational gestures are essential for achieving natural, socially engaging interactions with digital humans. However, existing methods typically map a single audio stream to a single speaker's motion, without…
Most research in synthetic speech detection (SSD) focuses on improving performance on standard noise-free datasets. However, in actual situations, noise interference is usually present, causing significant performance degradation in SSD…
Recent studies on 3D hand reconstruction have demonstrated the effectiveness of synthetic training data to improve estimation performance. However, most methods rely on game engines to synthesize hand images, which often lack diversity in…
With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well choreographed dance movements are extremely complex to animate…
Singing voice synthesis (SVS) system is expected to generate high-fidelity singing voice from given music scores (lyrics, duration and pitch). Recently, diffusion models have performed well in this field. However, sacrificing inference…
The task of synthetic speech generation is to generate language content from a given text, then simulating fake human voice.The key factors that determine the effect of synthetic speech generation mainly include speed of generation,…
Co-speech gesture video synthesis is a challenging task that requires both probabilistic modeling of human gestures and the synthesis of realistic images that align with the rhythmic nuances of speech. To address these challenges, we…
Singing voice synthesis (SVS) aims to generate expressive and high-quality vocals from musical scores, requiring precise modeling of pitch, duration, and articulation. While diffusion-based models have achieved remarkable success in image…
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN…
Current research in robotic sounds generally focuses on either masking the consequential sound produced by the robot or on sonifying data about the robot to create a synthetic robot sound. We propose to capture, modify, and utilise rather…
Speech-driven gesture generation is highly challenging due to the random jitters of human motion. In addition, there is an inherent asynchronous relationship between human speech and gestures. To tackle these challenges, we introduce a…
Non-verbal behavior is essential for embodied agents like social robots, virtual avatars, and digital humans. Existing behavior authoring approaches including keyframe animation and motion capture are too expensive to use when there are…