English

Robotic Blended Sonification: Consequential Robot Sound as Creative Material for Human-Robot Interaction

Human-Computer Interaction 2024-04-23 v1 Robotics Sound Audio and Speech Processing

Abstract

Current research in robotic sounds generally focuses on either masking the consequential sound produced by the robot or on sonifying data about the robot to create a synthetic robot sound. We propose to capture, modify, and utilise rather than mask the sounds that robots are already producing. In short, this approach relies on capturing a robot's sounds, processing them according to contextual information (e.g., collaborators' proximity or particular work sequences), and playing back the modified sound. Previous research indicates the usefulness of non-semantic, and even mechanical, sounds as a communication tool for conveying robotic affect and function. Adding to this, this paper presents a novel approach which makes two key contributions: (1) a technique for real-time capture and processing of consequential robot sounds, and (2) an approach to explore these sounds through direct human-robot interaction. Drawing on methodologies from design, human-robot interaction, and creative practice, the resulting 'Robotic Blended Sonification' is a concept which transforms the consequential robot sounds into a creative material that can be explored artistically and within application-based studies.

Keywords

Cite

@article{arxiv.2404.13821,
  title  = {Robotic Blended Sonification: Consequential Robot Sound as Creative Material for Human-Robot Interaction},
  author = {Stine S. Johansen and Yanto Browning and Anthony Brumpton and Jared Donovan and Markus Rittenbruch},
  journal= {arXiv preprint arXiv:2404.13821},
  year   = {2024}
}

Comments

Paper accepted at ISEA 24, The 29th International Symposium on Electronic Art, Brisbane, Australia, 21-29 June 2024

R2 v1 2026-06-28T16:01:39.657Z