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This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Taras Kucherenko , Dai Hasegawa , Naoshi Kaneko , Gustav Eje Henter , Hedvig Kjellström

Modern approaches to sound synthesis using deep neural networks are hard to control, especially when fine-grained conditioning information is not available, hindering their adoption by musicians. In this paper, we cast the generation of…

Sound · Computer Science 2021-04-16 Théis Bazin , Gaëtan Hadjeres , Philippe Esling , Mikhail Malt

Recent developments in generative models have shown that deep learning combined with traditional digital signal processing (DSP) techniques could successfully generate convincing violin samples [1], that source-excitation combined with…

Audio and Speech Processing · Electrical Eng. & Systems 2020-08-07 Ollie McCarthy , Zohaib Ahmed

Large speech generation models are evolving from single-speaker, short sentence synthesis to multi-speaker, long conversation geneartion. Current long-form speech generation models are predominately constrained to dyadic, turn-based…

We present SceneNAT, a single-stage masked non-autoregressive Transformer that synthesizes complete 3D indoor scenes from natural language instructions through only a few parallel decoding passes, offering improved performance and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Jeongjun Choi , Yeonsoo Park , H. Jin Kim

Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Xusen Sun , Longhao Zhang , Hao Zhu , Peng Zhang , Bang Zhang , Xinya Ji , Kangneng Zhou , Daiheng Gao , Liefeng Bo , Xun Cao

We introduce VampNet, a masked acoustic token modeling approach to music synthesis, compression, inpainting, and variation. We use a variable masking schedule during training which allows us to sample coherent music from the model by…

Sound · Computer Science 2023-07-13 Hugo Flores Garcia , Prem Seetharaman , Rithesh Kumar , Bryan Pardo

Body language such as conversational gesture is a powerful way to ease communication. Conversational gestures do not only make a speech more lively but also contain semantic meaning that helps to stress important information in the…

Robotics · Computer Science 2022-10-14 Hitoshi Teshima , Naoki Wake , Diego Thomas , Yuta Nakashima , Hiroshi Kawasaki , Katsushi Ikeuchi

Audio super-resolution is a fundamental task that predicts high-frequency components for low-resolution audio, enhancing audio quality in digital applications. Previous methods have limitations such as the limited scope of audio types…

Sound · Computer Science 2023-09-15 Haohe Liu , Ke Chen , Qiao Tian , Wenwu Wang , Mark D. Plumbley

We propose using self-supervised discrete representations for the task of speech resynthesis. To generate disentangled representation, we separately extract low-bitrate representations for speech content, prosodic information, and speaker…

A key component of dyadic spoken interactions is the contextually relevant non-verbal gestures, such as head movements that reflect a listener's response to the interlocutor's speech. Although significant progress has been made in the…

Robotics · Computer Science 2024-10-01 Bishal Ghosh , Emma Li , Tanaya Guha

Text-to-audio generation synthesizes realistic sounds or music given a natural language prompt. Diffusion-based frameworks, including the Tango and the AudioLDM series, represent the state-of-the-art in text-to-audio generation. Despite…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-03 Kuan-Po Huang , Shu-wen Yang , Huy Phan , Bo-Ru Lu , Byeonggeun Kim , Sashank Macha , Qingming Tang , Shalini Ghosh , Hung-yi Lee , Chieh-Chi Kao , Chao Wang

Conversational scenarios are very common in real-world settings, yet existing co-speech motion synthesis approaches often fall short in these contexts, where one person's audio and gestures will influence the other's responses.…

Sound · Computer Science 2024-12-04 Mingyi Shi , Dafei Qin , Leo Ho , Zhouyingcheng Liao , Yinghao Huang , Junichi Yamagishi , Taku Komura

Synthetic data generation to improve classification performance (data augmentation) is a well-studied problem. Recently, generative adversarial networks (GAN) have shown superior image data augmentation performance, but their suitability in…

Computer Vision and Pattern Recognition · Computer Science 2020-11-19 Mehran Maghoumi , Eugene M. Taranta , Joseph J. LaViola

Animating still face images with deep generative models using a speech input signal is an active research topic and has seen important recent progress.However, much of the effort has been put into lip syncing and rendering quality while the…

Graphics · Computer Science 2024-12-13 Louis Airale , Dominique Vaufreydaz , Xavier Alameda-Pineda

Modeling real-world sound is a fundamental problem in the creative use of machine learning and many other fields, including human speech processing and bioacoustics. Transformer-based generative models and some prior work (e.g., DDSP) are…

Sound · Computer Science 2022-10-21 Masato Hagiwara , Maddie Cusimano , Jen-Yu Liu

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…

Human-Computer Interaction · Computer Science 2024-05-09 Taras Kucherenko , Pieter Wolfert , Youngwoo Yoon , Carla Viegas , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter

For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it…

Graphics · Computer Science 2020-09-07 Youngwoo Yoon , Bok Cha , Joo-Haeng Lee , Minsu Jang , Jaeyeon Lee , Jaehong Kim , Geehyuk Lee

Controllable scene synthesis aims to create interactive environments for various industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Guangyao Zhai , Evin Pınar Örnek , Shun-Cheng Wu , Yan Di , Federico Tombari , Nassir Navab , Benjamin Busam
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