Related papers: Absorbing games with irrational values
In Combinatorial Game Theory, short game forms are defined recursively over all the positions the two players are allowed to move to. A form is decomposable if it can be expressed as a disjunctive sum of two forms with smaller birthday. If…
There are numerous ways to represent real numbers. We may use, e.g., Cauchy sequences, Dedekind cuts, numerical base-10 expansions, numerical base-2 expansions and continued fractions. If we work with full Turing computability, all these…
We define notions of cautiousness and cautious belief to provide epistemic conditions for iterated admissibility in finite games. We show that iterated admissibility characterizes the behavioral implications of "cautious rationality and…
Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…
We prove that a real number a greater than or equal to 2 is the irrationality exponent of some computable real number if and only if a is the upper limit of a computable sequence of rational numbers. Thus, there are computable real numbers…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
Energy games are infinite two-player games played in weighted arenas with quantitative objectives that restrict the consumption of a resource modeled by the weights, e.g., a battery that is charged and drained. Typically, upper and/or lower…
In this paper, we will show that the $p$-adic valuation (where $p$ is a given prime number) of some type of rational numbers is unusually large. This generalizes the very recent results by the author and by A. Dubickas, which are both…
Mertens [In Proceedings of the International Congress of Mathematicians (Berkeley, Calif., 1986) (1987) 1528-1577 Amer. Math. Soc.] proposed two general conjectures about repeated games: the first one is that, in any two-person zero-sum…
The purpose of this paper is to introduce the idea of triangular Ramsey numbers and provide values as well as upper and lower bounds for them. To do this, the combinatorial game Mines is introduced; after some necessary theorems about…
We prove that for every 3-player game with binary questions and answers and value $<1$, the value of the $n$-fold parallel repetition of the game decays polynomially fast to 0. That is, for every such game, there exists a constant $c>0$,…
We characterize three interrelated concepts in epistemic game theory: permissibility, proper rationalizability, and iterated admissibility. We define the lexicographic epistemic model for a game with incomplete information. Based on it, we…
We introduce and analyze a natural game formulated as follows. In this one-person game, the player is given a random permutation $A=(a_1,\dots, a_n)$ of a multiset $M$ of $n$ reals that sum up to $0$, where each of the $n!$ permutation…
A Linear Quadratic Deterministic Continuous Time Game with many symmetric players is considered and the Linear Feedback Nash strategies are studied as the number of players goes to infinity. We show that under some conditions the limit of…
In experimental applications of bounded-reasoning models, behavior is often summarized by distributions of "levels". We argue that such summaries conflate two conceptually distinct dimensions: a player's type, capturing beliefs about what…
We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…
Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
The paper presents upper estimates for the irrationality measure and the non-quadraticity measure for the numbers $\alpha_k=\sqrt{2k+1}\ln\frac{\sqrt{2k+1}-1}{\sqrt{2k+1}+1}, \ k\in\mathbb N.$
In this paper we revisit the regular-language representation of game semantics of second-order recursion free Idealized Algol with infinite data types. By using symbolic values instead of concrete ones we generalize the standard notion of…