Related papers: Absorbing games with irrational values
This paper shows that, for symmetric games in normal form, strategy profiles that satisfy Hofstadter's Superrationality criterion also satisfy both of Halpern's and Pass's criteria under Common Counterfactual Belief of Rationality:…
We consider approximating the minmax value of a multi-player game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with a precision of epsilon log n digits (for any constant epsilon>0 is…
In this paper we provide three new results axiomatizing the core of games in characteristic function form (not necessarily having transferable utility) obeying an innocuous condition (that the set of individually rational pay-off vectors is…
We study repeated games where players use an exponential learning scheme in order to adapt to an ever-changing environment. If the game's payoffs are subject to random perturbations, this scheme leads to a new stochastic version of the…
Let $\mathcal{G}$ be a $k$-player game with value $<1$, whose query distribution is such that no marginal on $k-1$ players admits a non-trivial Abelian embedding. We show that for every $n\geq N$, the value of the $n$-fold parallel…
Repeated games have a long tradition in the behavioral sciences and evolutionary biology. Recently, strategies were discovered that permit an unprecedented level of control over repeated interactions by enabling a player to unilaterally…
Let $\alpha=0.a_1a_2a_3\ldots$ be an irrational number in base $b>1$, where $0\leq a_i<b$. The number $\alpha \in (0,1)$ is a \textit{normal number} if every block $(a_{n+1}a_{n+2}\ldots a_{n+k})$ of $k$ digits occurs with probability…
We propose a formulation of an absorbing boundary for a quantum particle. The formulation is based on a Feynman-type integral over trajectories that are confined to the non-absorbing region. Trajectories that reach the absorbing wall are…
A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…
We generalize Ebert's Hat Problem for three persons and three colors. All players guess simultaneously the color of their own hat observing only the hat colors of the other players. It is also allowed for each player to pass: no color is…
We derive and discuss general physical bounds on the electromagnetic scattering and absorption of passive structures. Our theory, based on passivity and power conservation, quantifies the minimum and maximum allowed scattering for an object…
The Poison Game is a two-player game played on a graph in which one player can influence which edges the other player is able to traverse. It operationalizes the notion of existence of credulously admissible sets in an argumentation…
We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…
We study variations of classical combinatorial games on two finite heaps of tokens, a.k.a. \emph{subtraction games}. Given non-negative integers $p_1,q_1, p_2,q_2$, where $p_1q_2 > q_1p_2$, $p_1>0$ and $q_2>0$, two players alternate in…
In combinatorial game theory, the lower and upper bounds of the number of games born by day $4$ have been recognized as $3.0 \cdot 10^{12}$ and $10^{434}$, respectively. In this study, we improve the lower bound to $10^{28.2}$ and the upper…
We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his…
We explore a version of the minimax theorem for two-person win-lose games with infinitely many pure strategies. In the countable case, we give a combinatorial condition on the game which implies the minimax property. In the general case, we…
In the literature of game theory, the information sets of extensive form games have different interpretations, which may lead to confusions and paradoxical cases. We argue that the problem lies in the mix-up of two interpretations of the…
A notion of combinatorial game over a partially ordered set of atomic outcomes was recently introduced by Selinger. These games are appropriate for describing the value of positions in Hex and other monotone set coloring games. It is…
In this paper we consider the (simplified) 3-dimensional primitive equations with \emph{physical boundary conditions}. We show that the equations with constant forcing have a bounded absorbing ball in the $H^1$-norm and that a solution to…