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Related papers: MRecGen: Multimodal Appropriate Reaction Generator

200 papers

Socially interactive agents are gaining prominence in domains like healthcare, education, and service contexts, particularly virtual agents due to their inherent scalability. To facilitate authentic interactions, these systems require…

Human-Computer Interaction · Computer Science 2025-01-22 Oliver Chojnowski , Alexander Eberhard , Michael Schiffmann , Ana Müller , Anja Richert

In this paper, we discuss the formalized approach for generating and estimating symbols (and alphabets), which can be communicated by the wide range of non-verbal means based on specific user requirements (medium, priorities, type of…

Human-Computer Interaction · Computer Science 2017-12-13 Serhii Hamotskyi , Sergii Stirenko , Yuri Gordienko , Anis Rojbi

Evaluating AI systems that interact with humans requires understanding their behavior across diverse user populations, but collecting representative human data is often expensive or infeasible, particularly for novel technologies or…

Artificial Intelligence · Computer Science 2026-05-27 Davide Paglieri , Logan Cross , William A. Cunningham , Joel Z. Leibo , Alexander Sasha Vezhnevets

In this paper, we focus on the personalized response generation for conversational systems. Based on the sequence to sequence learning, especially the encoder-decoder framework, we propose a two-phase approach, namely initialization then…

Computation and Language · Computer Science 2019-12-03 Weinan Zhang , Ting Liu , Yifa Wang , Qingfu Zhu

Simulation plays a crucial role in the development of autonomous vehicles (AVs) due to the potential risks associated with real-world testing. Although significant progress has been made in the visual aspects of simulators, generating…

Machine Learning · Computer Science 2024-08-14 Wenhao Ding , Yulong Cao , Ding Zhao , Chaowei Xiao , Marco Pavone

We propose a real-time system for synthesizing gestures directly from speech. Our data-driven approach is based on Generative Adversarial Neural Networks to model the speech-gesture relationship. We utilize the large amount of speaker video…

Computer Vision and Pattern Recognition · Computer Science 2022-08-08 Manuel Rebol , Christian Gütl , Krzysztof Pietroszek

Given the audio-visual clip of the speaker, facial reaction generation aims to predict the listener's facial reactions. The challenge lies in capturing the relevance between video and audio while balancing appropriateness, realism, and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Jiaming Li , Sheng Wang , Xin Wang , Yitao Zhu , Honglin Xiong , Zixu Zhuang , Qian Wang

Imitation learning is a promising paradigm for training robot control policies, but these policies can suffer from distribution shift, where the conditions at evaluation time differ from those in the training data. A popular approach for…

Robotics · Computer Science 2024-05-03 Ryan Hoque , Ajay Mandlekar , Caelan Garrett , Ken Goldberg , Dieter Fox

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

A key trait of daily conversations between individuals is the ability to express empathy towards others, and exploring ways to implement empathy is a crucial step towards human-like dialogue systems. Previous approaches on this topic mainly…

Computation and Language · Computer Science 2023-02-02 Sahand Sabour , Chujie Zheng , Minlie Huang

With the rapid development of artificial intelligence (AI), digital humans have attracted more and more attention and are expected to achieve a wide range of applications in several industries. Then, most of the existing digital humans…

Multimedia · Computer Science 2023-11-01 Yingjie Zhou , Yaodong Chen , Kaiyue Bi , Lian Xiong , Hui Liu

The generation of realistic and contextually relevant co-speech gestures is a challenging yet increasingly important task in the creation of multimodal artificial agents. Prior methods focused on learning a direct correspondence between…

Human-Computer Interaction · Computer Science 2023-05-09 Hendric Voß , Stefan Kopp

Generating robot demonstrations through simulation is widely recognized as an effective way to scale up robot data. Previous work often trained reinforcement learning agents to generate expert policies, but this approach lacks sample…

Robotics · Computer Science 2024-05-14 Yang Jin , Jun Lv , Shuqiang Jiang , Cewu Lu

How to generate human like response is one of the most challenging tasks for artificial intelligence. In a real application, after reading the same post different people might write responses with positive or negative sentiment according to…

Machine Learning · Computer Science 2019-05-17 Xiuyu Wu , Yunfang Wu

We present Perceive-Represent-Generate (PRG), a novel three-stage framework that maps perceptual information of different modalities (e.g., visual or sound), corresponding to a sequence of instructions, to an adequate sequence of movements…

Robotics · Computer Science 2022-10-25 Fábio Vital , Miguel Vasco , Alberto Sardinha , Francisco Melo

Video-driven human reaction generation aims to synthesize 3D human motions that directly react to observed video sequences, which is crucial for building human-like interactive AI systems. However, existing methods often fail to effectively…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Yuan Zhou , Yongzhi Li , Yanqi Dai , Xingyu Zhu , Yi Tan , Qingshan Xu , Beier Zhu , Richang Hong , Hanwang Zhang

The Multi-modal Multiple Appropriate Facial Reaction Generation Challenge (REACT2023) is the first competition event focused on evaluating multimedia processing and machine learning techniques for generating human-appropriate facial…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Siyang Song , Micol Spitale , Cheng Luo , German Barquero , Cristina Palmero , Sergio Escalera , Michel Valstar , Tobias Baur , Fabien Ringeval , Elisabeth Andre , Hatice Gunes

To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Patrik Jonell , Taras Kucherenko , Gustav Eje Henter , Jonas Beskow

Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Ming Chen , Liyuan Cui , Wenyuan Zhang , Haoxian Zhang , Yan Zhou , Xiaohan Li , Songlin Tang , Jiwen Liu , Borui Liao , Hejia Chen , Xiaoqiang Liu , Pengfei Wan

Producing realistic character animations is one of the essential tasks in human-AI interactions. Considered as a sequence of poses of a humanoid, the task can be considered as a sequence generation problem with spatiotemporal smoothness and…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Maryam Sadat Mirzaei , Kourosh Meshgi , Etienne Frigo , Toyoaki Nishida