Related papers: The Calissons Puzzle
We propose an inexact proximal augmented Lagrangian framework with explicit inner problem termination rule for composite convex optimization problems. We consider arbitrary linearly convergent inner solver including in particular stochastic…
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in…
This paper presents an efficient high-order sharp-interface method for solving the three-dimensional (3D) Poisson equation with Dirichlet boundary conditions on a nonuniform Cartesian grid with irregular domain boundaries. The new approach…
In this paper, we present the clockwise-algorithm that solves the extension in $k$-dimensions of the infamous nine-dot problem, the well-known two-dimensional thinking outside the box puzzle. We describe a general strategy that…
We show how to efficiently solve a clustering problem that arises in a method to evaluate functions of matrices. The problem requires finding the connected components of a graph whose vertices are eigenvalues of a real or complex matrix and…
Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…
$\SLR$ geometry is one of the eight 3-dimensional Thurston geometries, it can be derived from the 3-dimensional Lie group of all $2\times 2$ real matrices with determinant one. Our aim is to describe and visualize the {\it regular infinite…
In this paper a new algorithm has been proposed which can fix the problem of Weiler Atherton algorithm. The problem of Weiler Atherton algorithm lies in clipping self intersecting polygon. Clipping self intersecting polygon is not…
The reachability problem asks to decide if there exists a path from one vertex to another in a digraph. In a grid digraph, the vertices are the points of a two-dimensional square grid, and an edge can occur between a vertex and its…
Given $n$ pairwise openly disjoint triangles in 3-space, their vertical depth relation may contain cycles. We show that, for any $\varepsilon>0$, the triangles can be cut into $O(n^{3/2+\varepsilon})$ connected semi-algebraic pieces, whose…
We propose a novel unsupervised game-theoretic salient object detection algorithm that does not require labeled training data. First, saliency detection problem is formulated as a non-cooperative game, hereinafter referred to as Saliency…
Given a set of $n$ points on a plane, in the Minimum Weight Triangulation problem, we wish to find a triangulation that minimizes the sum of Euclidean length of its edges. This incredibly challenging problem has been studied for more than…
We study the problems of covering or partitioning a polygon $P$ (possibly with holes) using a minimum number of small pieces, where a small piece is a connected sub-polygon contained in an axis-aligned unit square. For covering, we seek to…
We give a brief summary of some of our work and our joint work with Stephan Tillmann on solving Thurston's equation and Haken equation on triangulated 3-manifolds in this paper. Several conjectures on the existence of solutions to…
This paper presents a quantum algorithm for triangle finding over sparse graphs that improves over the previous best quantum algorithm for this task by Buhrman et al. [SIAM Journal on Computing, 2005]. Our algorithm is based on the recent…
Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important…
This is the second in a series of papers in which we investigate ideal triangulations of the interiors of compact 3-manifolds with tori or Klein bottle boundaries. Such triangulations have been used with great effect, following the…
Solving the Plateau problem means to find the surface with minimal area among all surfaces with a given boundary. Part of the problem actually consists of giving a suitable definition to the notions of 'surface', 'area' and 'boundary'. In…
Tightness is a generalisation of the notion of convexity: a space is tight if and only if it is "as convex as possible", given its topological constraints. For a simplicial complex, deciding tightness has a straightforward exponential time…
A major research area in discrete geometry is to consider the best way to partition the $d$-dimensional Euclidean space $\mathbb{R}^d$ under various quality criteria. In this paper we introduce a new type of space partitioning that is…