English

Approximation Algorithms for Smallest Intersecting Balls

Computational Geometry 2025-05-27 v2 Data Structures and Algorithms

Abstract

We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in computational geometry and machine learning, including smallest enclosing ball, polytope distance, intersection radius, 1\ell_1-loss support vector machine, 1\ell_1-loss support vector data description, and so on. Leveraging our novel framework for solving zero-sum games over symmetric cones, we propose general approximation algorithms for the two problems, where implementation details are presented for specific inputs of convex polytopes, reduced polytopes, axis-aligned bounding boxes, balls, and ellipsoids. For most of these inputs, our algorithms are the first results in high-dimensional spaces, and also the first approximation methods. Experimental results show that our algorithms can solve large-scale input instances efficiently.

Keywords

Cite

@article{arxiv.2406.11369,
  title  = {Approximation Algorithms for Smallest Intersecting Balls},
  author = {Jiaqi Zheng and Tiow-Seng Tan},
  journal= {arXiv preprint arXiv:2406.11369},
  year   = {2025}
}