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This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies key vulnerabilities, including varying technical proficiency,…

Human-Computer Interaction · Computer Science 2024-04-30 Viktorija Paneva , Florian Alt

Purpose: The credibility of Artificial Intelligence (AI) models for medical imaging continues to be a challenge, affected by the diversity of models, the data used to train the models, and applicability of their combination to produce…

Image and Video Processing · Electrical Eng. & Systems 2026-02-18 Fakrul Islam Tushar , Lavsen Dahal , Saman Sotoudeh-Paima , Ehsan Abadi , W. Paul Segars , Ehsan Samei , Joseph Y. Lo

Street-level visual appearances play an important role in studying social systems, such as understanding the built environment, driving routes, and associated social and economic factors. It has not been integrated into a typical…

Human-Computer Interaction · Computer Science 2024-04-02 Tsung Heng Wu , Md Amiruzzaman , Ye Zhao , Deepshikha Bhati , Jing Yang

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

Previous research demonstrates that the interruption of immersive experiences may lead to a bias in the results of questionnaires. Thus, the traditional way of presenting questionnaires, paper-based or web-based, may not be compatible with…

Human-Computer Interaction · Computer Science 2024-06-04 Saeed Safikhani , Lennart Nacke , Johanna Pirker

This paper revisits the role of quantitative and qualitative methods in visualization research in the context of advancements in artificial intelligence (AI). The focus is on how we can bridge between the different methods in an integrated…

Human-Computer Interaction · Computer Science 2024-09-12 Daniel Weiskopf

There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device.…

Cryptography and Security · Computer Science 2022-01-25 Karthik Viswanathan , Abbas Yazdinejad

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embodied visual AI has reached a stage of development similar to…

With the advancement of AI technology and increasing attention to deep-sea exploration, the underwater Metaverse is gradually emerging. This paper explores the concept of underwater Metaverse, emerging virtual reality systems and services…

Human-Computer Interaction · Computer Science 2024-03-12 Jingyang Cao , Mu Zhou , Jiacheng Wang , Guangyuan Liu , Dusit Niyato , Shiwen Mao , Zhu Han , Jiawen Kang

Today's visualization tools for conveying the risks and benefits of AI technologies are largely tailored for those with technical expertise. To bridge this gap, we have developed a visualization that employs narrative patterns and…

Human-Computer Interaction · Computer Science 2024-07-23 Edyta Bogucka , Marios Constantinides , Julia De Miguel Velazquez , Sanja Šćepanović , Daniele Quercia , Andrés Gvirtz

Artificial Intelligence (AI) has received unprecedented attention in recent years, raising ethical concerns about the development and use of AI technology. In the present article, we advocate that these concerns stem from a blurred…

Computers and Society · Computer Science 2025-07-24 Flavio Soares Correa da Silva

Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…

Human-Computer Interaction · Computer Science 2024-10-17 Xiaoying Wei , Xiaofu Jin , Ge Lin Kan , Yukang Yan , Mingming Fan

Mixed Reality (MR) technologies such as Virtual and Augmented Reality (VR, AR) are well established in medical practice, enhancing diagnostics, treatment, and education. However, there are still some limitations and challenges that may be…

Human-Computer Interaction · Computer Science 2025-07-28 Aliaksandr Marozau , Barbara Karpowicz , Tomasz Kowalewski , Pavlo Zinevych , Wiktor Stawski , Adam Kuzdraliński , Wiesław Kopeć

Embodied computer vision considers perception for robots in novel, unstructured environments. Of particular importance is the embodied visual exploration problem: how might a robot equipped with a camera scope out a new environment? Despite…

Computer Vision and Pattern Recognition · Computer Science 2020-08-24 Santhosh K. Ramakrishnan , Dinesh Jayaraman , Kristen Grauman

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Although current deep models for face tasks surpass human performance on some benchmarks, we do not understand how they work. Thus, we cannot predict how it will react to novel inputs, resulting in catastrophic failures and unwanted biases…

Computer Vision and Pattern Recognition · Computer Science 2023-09-27 Thrupthi Ann John , Vineeth N Balasubramanian , C. V. Jawahar

The use of Artificial Intelligence (AI) in high-risk, decision-making scenarios presents technical, safety, and normative challenges; problems that may only be ameliorated by human oversight. However, notions of human oversight lack a…

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

Human-Computer Interaction · Computer Science 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

Virtual reality (VR) enables data visualization in an immersive and engaging manner, and it can be used for creating ways to explore scientific data. Here, we use VR for visualization of 3D histology data, creating a novel interface for…

Graphics · Computer Science 2022-01-31 Kaisa Liimatainen , Leena Latonen , Masi Valkonen , Kimmo Kartasalo , Pekka Ruusuvuori
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