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We apply Agent-Based Modeling and Simulation (ABMS) to investigate a set of problems in a retail context. Specifically, we are working to understand the relationship between human resource management practices and retail productivity.…

Neural and Evolutionary Computing · Computer Science 2008-12-18 Peer-Olaf Siebers , Uwe Aickelin , Helen Celia , Christopher Clegg

Persistent memory is turning language-model-based agents from stateless participants in isolated interactions into state-bearing components of LLM-based multi-agent systems. As memory becomes durable, reloadable, and behavior-shaping across…

Multiagent Systems · Computer Science 2026-05-07 Diego F. Cuadros , Abdoul-Aziz Maiga , Helen Meskhidze , Andre Curtis-Trudel

With the development of artificial intelligence, human beings are increasingly interested in human-agent collaboration, which generates a series of problems about the relationship between agents and humans, such as trust and cooperation.…

Physics and Society · Physics 2025-04-30 Danyang Jia , Xiangfeng Dai , Junliang Xing , Pin Tao , Yuanchun Shi , Zhen Wang

The rapid rise of large language models (LLMs) has shifted artificial intelligence (AI) research toward agentic systems, motivating the use of weaker and more flexible notions of agency. However, this shift raises key questions about the…

Artificial Intelligence · Computer Science 2025-10-27 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

Solving hard-exploration environments in an important challenge in Reinforcement Learning. Several approaches have been proposed and studied, such as Intrinsic Motivation, co-evolution of agents and tasks, and multi-agent competition. In…

Machine Learning · Computer Science 2023-01-20 Andrea Fanti

A construction is given for simulating any deterministic finite state machine (FSM) on a quantum computer in a space-efficient manner. By constructing a superposition of input strings of lengths K or less, questions can be asked about the…

Quantum Physics · Physics 2007-05-23 M. R. Dunlavey

Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams.…

Artificial Intelligence · Computer Science 2017-10-05 Hang Ma , Jingxing Yang , Liron Cohen , T. K. Satish Kumar , Sven Koenig

Stochastic games are a popular framework for studying multi-agent reinforcement learning (MARL). Recent advances in MARL have focused primarily on games with finitely many states. In this work, we study multi-agent learning in stochastic…

Machine Learning · Computer Science 2024-03-28 Awni Altabaa , Bora Yongacoglu , Serdar Yüksel

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

Robotics · Computer Science 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Agent-based simulations are essential for studying cooperation on spatial networks. However, finite-size effects -- random fluctuations due to limited network sizes -- can cause certain strategies to unexpectedly dominate or disappear,…

Physics and Society · Physics 2025-05-20 Chen Shen , Zhixue He , Lei Shi , Jun Tanimoto

Many complex systems can be modeled as multiagent systems in which the constituent entities (agents) interact with each other. The global dynamics of such a system is determined by the nature of the local interactions among the agents.…

Multiagent Systems · Computer Science 2011-11-10 Reinhard Laubenbacher , Abdul S. Jarrah , Henning Mortveit , S. S. Ravi

We present Semantic Fusion (SF), a formal framework for decentralized semantic coordination in multi-agent systems. SF allows agents to operate over scoped views of shared memory, propose structured updates, and maintain global coherence…

Multiagent Systems · Computer Science 2026-02-13 Sofiya Zaichyk

This article explores the dynamic influence of computational entities based on multi-agent systems theory (SMA) combined with large language models (LLM), which are characterized by their ability to simulate complex human interactions, as a…

Artificial Intelligence · Computer Science 2024-03-18 Carlos Jose Xavier Cruz

Understanding how complex societal behaviors emerge from individual cognition and interactions requires both high-fidelity modeling of human behavior and large-scale simulations. Traditional agent-based models (ABMs) have been employed to…

Multiagent Systems · Computer Science 2025-06-17 Haoxiang Guan , Jiyan He , Liyang Fan , Zhenzhen Ren , Shaobin He , Xin Yu , Yuan Chen , Shuxin Zheng , Tie-Yan Liu , Zhen Liu

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

Autonomous agents powered by large language models (LLMs) enable novel use cases in domains where responsible action is increasingly important. Yet the inherent unpredictability of LLMs raises safety concerns about agent reliability. In…

Artificial Intelligence · Computer Science 2025-05-19 Jan Chojnacki

Autonomous agents empowered by Large Language Models (LLMs) have undergone significant improvements, enabling them to generalize across a broad spectrum of tasks. However, in real-world scenarios, cooperation among individuals is often…

The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

Artificial Intelligence · Computer Science 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

Using the representation introduced in \cite{frame}, an artificial game in quantum strategy space is proposed and studied. Although it has well-known classical correspondence, which has classical mixture strategy Nash Equilibrium states,…

Quantum Physics · Physics 2007-05-23 Jinshan Wu