Related papers: Distance-Restricted Firefighting on Finite Graphs
A team of $r$ {\it revolutionaries} and a team of $s$ {\it spies} play a game on a graph $G$. Initially, revolutionaries and then spies take positions at vertices. In each subsequent round, each revolutionary may move to an adjacent vertex…
In this paper, we study $(1 : b)$ Avoider-Enforcer games played on the edge set of the complete graph on $n$ vertices. For every constant $k\geq 3$ we analyse the $k$-star game, where Avoider tries to avoid claiming $k$ edges incident to…
Firefighting is a complex, yet low automated task. To mitigate ergonomic and safety related risks on the human operators, robots could be deployed in a collaborative approach. To allow human-robot teams in firefighting, important basics are…
In this paper, we share our approach to real-time segmentation of fire perimeter from aerial full-motion infrared video. We start by describing the problem from a humanitarian aid and disaster response perspective. Specifically, we explain…
This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…
Chip-firing is a combinatorial game played on a graph, in which chips are placed and dispersed on the vertices until a stable configuration is achieved. We study a chip-firing variant on an infinite, rooted directed $k$-ary tree, where we…
A set $D$ of vertices of a graph is a \emph{defensive alliance} if, for each element of $D$, the majority of its neighbours are in $D$. We consider the notion of local minimality in this paper. We are interested in finding a locally minimal…
The Explorer-Director game, first introduced by Nedev and Muthukrishnan (2008), simulates a Mobile Agent exploring a ring network with an inconsistent global sense of direction. Two players, the Explorer and the Director, jointly control a…
The paper studies a dynamic blocking problem, motivated by a model of optimal fire confinement. While the fire can expand with unit speed in all directions, barriers are constructed in real time. An optimal strategy is sought, minimizing…
The task of the broadcast problem is, given a graph G and a source vertex s, to compute the minimum number of rounds required to disseminate a piece of information from s to all vertices in the graph. It is assumed that, at each round, an…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
With the increased size and frequency of wildfire eventsworldwide, accurate real-time prediction of evolving wildfirefronts is a crucial component of firefighting efforts and for-est management practices. We propose a wildfire…
The game of cops and robbers is played on a fixed (finite or infinite) graph $G$. The cop chooses his starting position, then the robber chooses his. After that, they take turns and move to adjacent vertices, or stay at their current…
We consider a search and rescue game introduced recently by the first author. An immobile target or targets (for example, injured hikers) are hidden on a graph. The terrain is assumed to dangerous, so that when any given vertex of the graph…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…
We consider the problem of computing the Fr\'echet distance between two curves for which the exact locations of the vertices are unknown. Each vertex may be placed in a given uncertainty region for that vertex, and the objective is to place…
Consider the following forest-fire process on a connected graph. Each site of the graph can be either occupied or vacant. A vacant site becomes occupied with rate 1. A site is ignited with rate lambda, and its whole occupied cluster burns…
A graph $H$ is an \emph{isometric} subgraph of $G$ if $d_H(u,v)= d_G(u,v)$, for every pair~$u,v\in V(H)$. A graph is \emph{distance preserving} if it has an isometric subgraph of every possible order. A graph is \emph{sequentially distance…
Distance bounding (DB) emerged as a countermeasure to the so-called \emph{relay attack}, which affects several technologies such as RFID, NFC, Bluetooth, and Ad-hoc networks. A prominent family of DB protocols are those based on graphs,…