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We describe a multi-agent perimeter defense game played on a cylinder. A team of n slow-moving defenders must prevent a single fast-moving attacker from crossing the boundary of a defensive perimeter. We describe the conditions necessary…

Multiagent Systems · Computer Science 2026-02-13 Michael Otte , Roderich Groß

In this short paper we study the game of cops and robbers, which is played on the vertices of some fixed graph $G$. Cops and a robber are allowed to move along the edges of $G$ and the goal of cops is to capture the robber. The cop number…

Combinatorics · Mathematics 2010-04-13 Alex Scott , Benny Sudakov

Compression and sparsification algorithms are frequently applied in a preprocessing step before analyzing or optimizing large networks/graphs. In this paper we propose and study a new framework contracting edges of a graph (merging vertices…

Data Structures and Algorithms · Computer Science 2019-02-14 Aaron Bernstein , Karl Däubel , Yann Disser , Max Klimm , Torsten Mütze , Frieder Smolny

We consider the problem of finding decentralized strategies for multi-agent perimeter defense games. In this work, we design a graph neural network-based learning framework to learn a mapping from defenders' local perceptions and the…

Multiagent Systems · Computer Science 2022-11-04 Elijah S. Lee , Lifeng Zhou , Alejandro Ribeiro , Vijay Kumar

Lazy burning is a recently introduced variation of burning where only one set of vertices is chosen to burn in the first round. In hypergraphs, lazy burning spreads when all but one vertex in a hyperedge is burned. The lazy burning number…

Combinatorics · Mathematics 2024-12-06 Anthony Bonato , Caleb Jones , Trent G. Marbach , Teddy Mishura , Zhiyuan Zhang

A flashover occurs when a fire spreads very rapidly through crevices due to intense heat. Flashovers present one of the most frightening and challenging fire phenomena to those who regularly encounter them: firefighters. Firefighters'…

Artificial Intelligence · Computer Science 2018-01-31 Kyongsik Yun , Jessi Bustos , Thomas Lu

We address a problem of area protection in graph-based scenarios with multiple mobile agents where connectivity is maintained among agents to ensure they can communicate. The problem consists of two adversarial teams of agents that move in…

Multiagent Systems · Computer Science 2017-09-06 Marika Ivanová , Pavel Surynek , Diep Thi Ngoc Nguyen

We consider a perimeter defense problem in which a single vehicle seeks to defend a compact region from intruders in a one-dimensional environment parameterized by the perimeter size and the intruder-to-vehicle speed ratio. The intruders…

Systems and Control · Electrical Eng. & Systems 2021-03-23 Shivam Bajaj , Eric Torng , Shaunak D. Bopardikar

A defender dispatches patrollers to circumambulate a perimeter to guard against potential attacks. The defender decides on the time points to dispatch patrollers and each patroller's direction and speed, as long as the long-run rate…

Optimization and Control · Mathematics 2020-11-10 Kyle Y Lin

We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…

Computational Complexity · Computer Science 2024-10-08 Walid Ben-Ameur , Alessandro Maddaloni

In m-eternal domination attacker and defender play on a graph. Initially, the defender places guards on vertices. In each round, the attacker chooses a vertex to attack. Then, the defender can move each guard to a neighboring vertex and…

Data Structures and Algorithms · Computer Science 2023-01-13 Václav Blažej , Jan Matyáš Křišťan , Tomáš Valla

We consider a variant of pursuit-evasion games where a single defender is tasked to defend a static target from a sequence of periodically arriving intruders. The intruders' objective is to breach the boundary of a circular target without…

Optimization and Control · Mathematics 2023-03-13 Arman Pourghorban , Dipankar Maity

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

Computer Science and Game Theory · Computer Science 2016-08-05 Karel Horák , Branislav Bošanský

We consider a variant of the Cops and Robber game, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. Let c_{infty}(G) denote the…

Combinatorics · Mathematics 2014-03-18 Abbas Mehrabian

Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal…

Data Structures and Algorithms · Computer Science 2023-01-02 Siddhartha Banerjee , Vincent Cohen-Addad , Anupam Gupta , Zhouzi Li

Data-driven techniques are being increasingly applied to complement physics-based models in fire science. However, the lack of sufficiently large datasets continues to hinder the application of certain machine learning techniques. In this…

Machine Learning · Computer Science 2024-08-21 Xin Tong , Bryan Quaife

In this paper we consider a Target-guarding differential game where the Defender must protect a linearly moving line segment by intercepting the Attacker who tries to reach it. In contrast to common Target-guarding problems, we assume that…

Systems and Control · Electrical Eng. & Systems 2022-07-12 Goutam Das , Daigo Shishika

We study the m-eternal domination problem from the perspective of the attacker. For many graph classes, the minimum required number of guards to defend eternally is known. By definition, if the defender has less than the required number of…

Discrete Mathematics · Computer Science 2022-04-07 Václav Blažej , Jan Matyáš Křišťan , Tomáš Valla

P-time event graphs (P-TEGs) are event graphs where the residence time of tokens in places is bounded by specified time windows. In this paper, we define a new property of PTEGs, called weak consistency. In weakly consistent P-TEGs, the…

Systems and Control · Electrical Eng. & Systems 2026-02-10 Davide Zorzenon , Jiří Balun , Jörg Raisch

The eternal vertex cover problem is a variant of the classical vertex cover problem where a set of guards on the vertices have to be dynamically reconfigured from one vertex cover to another in every round of an attacker-defender game. The…

Discrete Mathematics · Computer Science 2019-05-01 Jasine Babu , L. Sunil Chandran , Mathew Francis , Veena Prabhakaran , Deepak Rajendraprasad , J. Nandini Warrier