Related papers: Distance-Restricted Firefighting on Finite Graphs
We consider a variation of cop vs.\ robber on graph in which the robber is not restricted by the graph edges; instead, he picks a time-independent probability distribution on $V(G)$ and moves according to this fixed distribution. The cop…
Firefighting is a dynamic activity, in which numerous operations occur simultaneously. Maintaining situational awareness (i.e., knowledge of current conditions and activities at the scene) is critical to the accurate decision-making…
In this paper we investigate a differential game in which countably many dynamical objects pursue a single one. All the players perform simple motions. The duration of the game is fixed. The controls of a group of pursuers are subject to…
The perimeter defense game has received interest in recent years as a variant of the pursuit-evasion game. A number of previous works have solved this game to obtain the optimal strategies for defender and intruder, but the derived theory…
A set $S$ of vertices of a graph is a defensive alliance if, for each element of $S$, the majority of its neighbours are in $S$. We study the parameterized complexity of the Defensive Alliance problem, where the aim is to find a minimum…
We study a variant of the chip-firing game called \emph{diffusion}. In diffusion on a graph, each vertex of the graph is initially labelled with an integer interpreted as the number of chips at that vertex, and at each subsequent step, each…
We consider "surrounding" versions of the classic Cops and Robber game. The game is played on a connected graph in which two players, one controlling a number of cops and the other controlling a robber, take alternating turns. In a turn,…
The Explorer-Director game, first introduced by Nedev and Muthukrishnan, can be described as a game where two players -- Explorer and Director -- determine the movement of a token on the vertices of a graph. At each time step, the Explorer…
Motivated by a graph theoretic process intended to measure the speed of the spread of contagion in a graph, Bonato, Janssen, and Roshanbin [Burning a Graph as a Model of Social Contagion, Lecture Notes in Computer Science 8882 (2014) 13-22]…
Graph burning is a deterministic, discrete-time process that models how influence or contagion spreads in a graph. Associated to each graph is its burning number, which is a parameter that quantifies how quickly the influence spreads. We…
A span of a given graph $G$ is the maximum distance that two players can keep at all times while visiting all vertices (edges) of $G$ and moving according to certain rules, that produce different variants of span. We prove that the vertex…
Given a graph $G$, the burning number of $G$ is the smallest integer $k$ for which there are vertices $x_1, x_2,\ldots,x_k$ such that $(x_1,x_2,\ldots,x_k)$ is a burning sequence of $G$. It has been shown that the graph burning problem is…
The eternal vertex cover game is played between an attacker and a defender on an undirected graph $G$. The defender identifies $k$ vertices to position guards on to begin with. The attacker, on their turn, attacks an edge $e$, and the…
Given a graph $G=(V, E)$, the problem of Graph Burning is to find a sequence of nodes from $V$, called a burning sequence, to burn the whole graph. This is a discrete-step process, and at each step, an unburned vertex is selected as an…
The problem Defensive $\delta$-Covering, for some covering range $\delta > 0$, is a continuous facility location problem on undirected graphs where all edges have unit length. It is a generalization of Defensive Dominating Set and…
$k$-defensive domination, a variant of the classical domination problem on graphs, seeks a minimum cardinality vertex set providing a surjective defense against any attack on vertices of cardinality bounded by a parameter $k$. The problem…
We study a two-player game on a graph between an attacker and a defender. To begin with, the defender places guards on a subset of vertices. In each move, the attacker attacks an edge. The defender must move at least one guard across the…
The Burning Number Conjecture claims that for every connected graph $G$ of order $n,$ its burning number satisfies $b(G) \le \lceil \sqrt{n} \rceil.$ While the conjecture remains open, we prove that it is asymptotically true when the order…
We consider a deterministic discrete-time model of fire spread introduced by Hartnell [1995] and the problem of minimizing the number of burnt vertices when deploying a limited number of firefighters per timestep. We consider the process…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…