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We consider a problem of shuffling a deck of cards with ordered labels. Namely we split the deck of N=k^tq cards (where t>=1 is maximal) into k equally sized stacks and then take the top card off of each stack and sort them by the order of…
We consider three variants of a partisan combinatorial game between two players, Left and Right, played on an undirected simple graph. Left is able to delete vertices (and incident edges) while Right is able to delete edges. This natural…
We introduce the notion of extended affine Lie superalgebras and investigate the properties of their root systems. Extended affine Lie algebras, invariant affine reflection algebras, finite dimensional basic classical simple Lie…
Neighborhood Lights Out is a game played on graphs. Begin with a graph and a vertex labeling of the graph from the set $\{0,1,2,\dots, \ell-1\}$ for $\ell \in \mathbb{N}$. The game is played by toggling vertices: when a vertex is toggled,…
Geometric modeling by constraints leads to large systems of algebraic equations. This paper studies bipartite graphs underlaid by systems of equations. It shows how these graphs make possible to polynomially decompose these systems into…
Educators often seek ways to introduce gaming in the classroom in order to break the usual teaching routine, expand the usual course curriculum with additional knowledge, but mostly as a means to motivate students and increase their…
We introduce and study two Maker-Breaker-like games for constructing planar graphs: the edge drawing game, where two players take turns drawing non-intersecting edges between points in the plane, and the circle packing game, where the…
Uniform Lie algebras are combinatorially defined two-step nilpotent Lie algebras which can be used to define Einstein solvmanifolds. These Einstein spaces often have nontrivial isotropy groups. We derive basic properties of uniform Lie…
We propose a funny representation of SAT. While the primary interest is to present propositional satisfiability in a playful way for pedagogical purposes, it could also inspire new search heuristics.
Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning…
This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…
Scoring play games were first studied by Fraser Stewart for his PhD thesis. He showed that under the disjunctive sum, scoring play games are partially ordered, but do not have the same "nice" structure of normal play games. In this paper I…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
Linear Geometry studies geometric properties which can be expressed via the notion of a line. All information about lines is encoded in a ternary relation called a line relation. A set endowed with a line relation is called a liner. So,…
With this work we aim to show how Mathematica can be a useful tool to investigate properties of combinatorial structures. Specifically, we will face enumeration problems on independent subsets of powers of paths and cycles, trying to…
This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…
Matthew Baker investigated, in previous work, an elegant, infinite-length game that may be used to study subsets of real numbers. We present two accessible examples of how an important technique from set theory, or a different technique…
The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…
We study the problem of arithmetic billiards from a new perspective. We first raise a similar problem about reflecting lights inside grids. For the solution to this problem, we will give three proofs. Next, we consider a similar problem in…
We solve the classical "Game of Pure Strategy" using linear programming. We notice an intricate even-odd behavior in the results of our computations, that seems to encourage odd or maximal bids.