English

Open and Cultural Data Games for Learning

Computers and Society 2020-04-17 v1

Abstract

Educators often seek ways to introduce gaming in the classroom in order to break the usual teaching routine, expand the usual course curriculum with additional knowledge, but mostly as a means to motivate students and increase their engagement with the course content. Even though the vast majority of students find gaming to be appealing and a welcome change to the usual teaching practice, many educators and parents doubt their educational value; in this paper, we discuss a card game designed to teach environmental matters to early elementary school students, using open data. We present a comparative study of how the game increased the students' interest for the subject, as well as their performance and engagement to the course, compared with conventional teaching and a Prezi presentation used to teach the same content to other student groups.

Keywords

Cite

@article{arxiv.2004.07521,
  title  = {Open and Cultural Data Games for Learning},
  author = {Domna Chiotaki and Kostas Karpouzis},
  journal= {arXiv preprint arXiv:2004.07521},
  year   = {2020}
}

Comments

7 pages. 6 figures

R2 v1 2026-06-23T14:53:25.340Z