Related papers: Card Games Unveiled: Exploring the Underlying Line…
This is an introduction to advanced linear algebra, with emphasis on geometric aspects, and with some applications included too. We first review basic linear algebra, notably with the spectral theorem in its general form, and with the…
In this paper, we introduce playing games on shadows of knots. We demonstrate two novel games, namely, To Knot or Not to Knot and Much Ado about Knotting. We also discuss winning strategies for these games on certain families of knot…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
This paper outlines our ideas on how to teach linear algebra in a mechanized mathematical environment, and discusses some of our reasons for thinking that this is a better way to teach linear algebra than the ``old fashioned way''. We…
We present evidence from three student interactions in which two types of common solution methods for solving simple first-order differential equations are used. We describe these using the language of resources, considering epistemic games…
We construct a class of positive linear maps on matrix algebras. We find conditions when these maps are atomic, decomposable and completely positive. We obtain a large class of atomic positive linear maps. As applications in quantum…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
The Game of Cycles is a two-player impartial mathematical game, introduced by Francis Su in his book Mathematics for Human Flourishing (2020). The game is played on simple planar graphs in which players take turns marking edges using a…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…
In this paper, some new criteria for detecting whether a finite game is potential are proposed by solving potential equations. The verification equations with the minimal number for checking a potential game are obtained for the first time.…
Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…
Semi-supervised learning is a popular class of techniques to learn from labeled and unlabeled data. The paper proposes an application of a recently proposed approach of graph transduction that exploits game theoretic notions to the problem…
This note, suitable for a lecture in an advanced undergraduate or basic graduate course on the economic theory of networks, exposits basic ideas of linear best-response games and their equilibria.
We present a formal language with expressions denoting general symbol structures and queries which access information in those structures. A sequence-to-sequence network processing this language learns to encode symbol structures and query…
In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…
Akari, Takuzu, Kakuro and KenKen are logic games similar to Sudoku. In Akari, a labyrinth on a grid has to be lit by placing lanterns, respecting various constraints. In Takuzu a grid has to be filled with 0's and 1's, while respecting…
Representation learning on graphs has been gaining attention due to its wide applicability in predicting missing links, and classifying and recommending nodes. Most embedding methods aim to preserve certain properties of the original graph…
We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…
The hyperbolic Lie algebras with symmetrizable Cartan matrix are classified, there are 142 of them some of which can be ``superized'' to an almost affine Lie superalgebra. We list all 97 pairs (a hyperbolic Lie algebra $H$, its superized…