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The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…
We assess how physically realistic the ''simulation hypothesis'' for this Universe is, based on physical constraints arising from the link between information and energy, and on known astrophysical constraints. We investigate three cases:…
The hard problem in consciousness is the problem of understanding how physical processes in the brain could give rise to subjective conscious experience. In this paper, I suggest that in order to understand the relationship between…
What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…
This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart,…
The focus of this Visualization Viewpoints article is to provide some background on Quantum Computing (QC), to explore ideas related to how visualization helps in understanding QC, and examine how QC might be useful for visualization with…
The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…
More than a speculative technology, quantum computing seems to challenge our most basic intuitions about how the physical world should behave. In this thesis I show that, while some intuitions from classical computer science must be…
Manufacturing is using Virtual Reality tools to enhance the product life cycle. Their definitions are still in flux and it is necessary to define their connections. Thus, firstly, we will introduce more closely some definitions where we…
In this paper we discuss the representational realist stance as a pluralist ontic approach to inter-theoretic relationships. Our stance stresses the fact that physical theories require the necessary consideration of a conceptual level of…
Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…
The implications of the physical theory of quantum mechanics on the question of realism is much a subject of sustaining interest, while the background questions among physicists on how to think about all the theoretical notion and…
We address the problem of testing the dimensionality of classical and quantum systems in a `black-box' scenario. We develop a general formalism for tackling this problem. This allows us to derive lower bounds on the classical dimension…
The article deals with the problem of intellectual development of students in learning of physics by means of computer simulation. The main objectives of teaching computer simulation in learning of physics is the general outlook…
Bionic vision is a rapidly advancing field aimed at developing visual neuroprostheses ('bionic eyes') to restore useful vision to people who are blind. However, a major outstanding challenge is predicting what people 'see' when they use…
The development of Information and Communication Technologies suggests some spectacular changes in the methods used for teaching scientific subjects. Nowadays, the development of software and hardware makes it possible to simulate processes…
Duality transformations are very important in both classical and quantum physics. They allow one to relate two seemingly different formulations of the same physical realm through clever mathematical manipulations, and offer numerous…
The present study attempts to provide a consistent and coherent account of what the world could be like, given the conceptual framework and results of contemporary quantum theory. It is suggested that standard quantum mechanics can, and…
There is a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions which the current pandemic has demonstrated. Creating complex learning scenarios by developers is highly…
Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…