English
Related papers

Related papers: Virtualization of Classical Reality: Limits and Po…

200 papers

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

We assess how physically realistic the ''simulation hypothesis'' for this Universe is, based on physical constraints arising from the link between information and energy, and on known astrophysical constraints. We investigate three cases:…

Popular Physics · Physics 2025-04-14 F. Vazza

The hard problem in consciousness is the problem of understanding how physical processes in the brain could give rise to subjective conscious experience. In this paper, I suggest that in order to understand the relationship between…

History and Philosophy of Physics · Physics 2018-04-11 Ranjan Mukhopadhyay

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

Human-Computer Interaction · Computer Science 2025-12-05 E. Ch'ng

This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart,…

Human-Computer Interaction · Computer Science 2025-04-23 Ali Arya , Anthony Scavarelli , Dan Hawes , Luciara Nardon

The focus of this Visualization Viewpoints article is to provide some background on Quantum Computing (QC), to explore ideas related to how visualization helps in understanding QC, and examine how QC might be useful for visualization with…

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

More than a speculative technology, quantum computing seems to challenge our most basic intuitions about how the physical world should behave. In this thesis I show that, while some intuitions from classical computer science must be…

Quantum Physics · Physics 2007-05-23 Scott Aaronson

Manufacturing is using Virtual Reality tools to enhance the product life cycle. Their definitions are still in flux and it is necessary to define their connections. Thus, firstly, we will introduce more closely some definitions where we…

Robotics · Computer Science 2007-07-25 Fouad Bennis , Damien Chablat , Philippe Dépincé

In this paper we discuss the representational realist stance as a pluralist ontic approach to inter-theoretic relationships. Our stance stresses the fact that physical theories require the necessary consideration of a conceptual level of…

Quantum Physics · Physics 2017-09-19 Christian de Ronde

Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…

Human-Computer Interaction · Computer Science 2019-08-05 Daniel Weiskopf

The implications of the physical theory of quantum mechanics on the question of realism is much a subject of sustaining interest, while the background questions among physicists on how to think about all the theoretical notion and…

Quantum Physics · Physics 2022-02-23 Otto C. W. Kong

We address the problem of testing the dimensionality of classical and quantum systems in a `black-box' scenario. We develop a general formalism for tackling this problem. This allows us to derive lower bounds on the classical dimension…

Quantum Physics · Physics 2010-12-28 Rodrigo Gallego , Nicolas Brunner , Christopher Hadley , Antonio Acin

The article deals with the problem of intellectual development of students in learning of physics by means of computer simulation. The main objectives of teaching computer simulation in learning of physics is the general outlook…

Physics Education · Physics 2018-12-04 Yu. V. Yechkalo

Bionic vision is a rapidly advancing field aimed at developing visual neuroprostheses ('bionic eyes') to restore useful vision to people who are blind. However, a major outstanding challenge is predicting what people 'see' when they use…

Human-Computer Interaction · Computer Science 2021-02-23 Justin Kasowski , Nathan Wu , Michael Beyeler

The development of Information and Communication Technologies suggests some spectacular changes in the methods used for teaching scientific subjects. Nowadays, the development of software and hardware makes it possible to simulate processes…

Physics Education · Physics 2007-05-23 Marcos H. Gimenez , Ana Vidaurre , Jaime Riera , Juan A. Monsoriu

Duality transformations are very important in both classical and quantum physics. They allow one to relate two seemingly different formulations of the same physical realm through clever mathematical manipulations, and offer numerous…

Quantum Physics · Physics 2022-02-24 Shachar Ashkenazi , Erez Zohar

The present study attempts to provide a consistent and coherent account of what the world could be like, given the conceptual framework and results of contemporary quantum theory. It is suggested that standard quantum mechanics can, and…

History and Philosophy of Physics · Physics 2012-03-19 Vassilios Karakostas

There is a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions which the current pandemic has demonstrated. Creating complex learning scenarios by developers is highly…

Artificial Intelligence · Computer Science 2021-06-18 Claire Palmer , Ben Roullier , Muhammad Aamir , Leonardo Stella , Uchenna Diala , Ashiq Anjum , Frank Mcquade , Keith Cox , Alex Calvert

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu