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The contributions of this paper are: (1) a taxonomy of the "Realities" (Virtual, Augmented, Mixed, Mediated, etc.), and (2) some new kinds of "reality" that come from nature itself, i.e. that expand our notion beyond synthetic realities to…

Human-Computer Interaction · Computer Science 2018-04-24 Steve Mann , Tom Furness , Yu Yuan , Jay Iorio , Zixin Wang

Recently, increased computational power and data availability, as well as algorithmic advances, have led machine learning techniques to impressive results in regression, classification, data-generation and reinforcement learning tasks.…

Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…

We take our world to be an objective reality, but is it? The assumption that the physical world exists in and of itself has struggled to assimilate the findings of modern physics for some time now. For example, an objective space and time…

General Physics · Physics 2011-10-17 Brian Whitworth

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

Motivated by the current demand of clinical governance, surgical simulation is now a well-established modality for basic skills training and assessment. The practical deployment of the technique is a multi-disciplinary venture encompassing…

Human-Computer Interaction · Computer Science 2020-05-08 Mohamed A. ElHelw

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

The ubiquitous presence of computer simulations in all kinds of research areas evidence their role as the new driving force for the advancement of science and engineering research. Nothing seems to escape the image of success that computer…

Other Computer Science · Computer Science 2019-04-03 Juan M. Durán

Virtual reality allows to create situations which can be experimented under the control of the user, without risks, in a very flexible way. This allows to develop skills and to have confidence to work in real conditions with real equipment.…

Human-Computer Interaction · Computer Science 2016-01-19 Nancy Rodriguez

Physical theories must stem from observation. The possibility that perceived events are simulated, not real, raises a crucial dilemma about the credibility of known physics, known as the simulation hypothesis. To analyze this hypothesis in…

General Physics · Physics 2024-01-08 Francesco Sisini

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or…

Human-Computer Interaction · Computer Science 2022-04-20 Parastoo Abtahi , Sidney Q. Hough , James A. Landay , Sean Follmer

We propose an interpretation of physics named potentiality realism. This view, which can be applied to classical as well as to quantum physics, regards potentialities (i.e. intrinsic, objective propensities for individual events to obtain)…

Quantum Physics · Physics 2024-10-08 Flavio Del Santo , Nicolas Gisin

We identify a broad class of physical processes in an optical quantum circuit that can be efficiently simulated on a classical computer: this class includes unitary transformations, amplification, noise, and measurements. This…

Quantum Physics · Physics 2007-05-23 Stephen D. Bartlett , Barry C. Sanders

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

The use of augmented reality (AR) allows for the integration of digital information onto our perception of the physical world. In this article, we present a comprehensive review of previously published literature on the implementation of…

Physics Education · Physics 2023-12-01 A. Vidak , I. Movre Šapić , V. Mešić , V. Gomzi

One of the basic observations of the classical world is that physical entities are real and can be distinguished from each other. However, within quantum theory, the idea of physical realism is not well established. A framework to analyse…

Quantum Physics · Physics 2023-04-25 Shubhayan Sarkar

As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-09 Aryaman Gupta , Ulrik Günther , Pietro Incardona , Ata Deniz Aydin , Raimund Dachselt , Stefan Gumhold , Ivo F. Sbalzarini

Description of nonclassicality of states has hitherto been through violation of Bell inequality and non-separability, with the latter being a stronger constraint. In this paper, we show that this can be further sharpened, by introducing the…

Quantum Physics · Physics 2015-06-18 H. M. Bharath , V. Ravishankar

Virtual Reality has become an important educational tool, due to the pandemic and increasing globalization of education. This paper presents a framework for teaching Virtual Anatomy at the university level. Virtual classes have become a…

Human-Computer Interaction · Computer Science 2022-03-07 Joaquim Jorge , Pedro Belchior , Abel Gomes , Maurício Sousa , João Pereira , Jean-François Uhl

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman