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In recent years, there is an increasing interest in high school robotics extracurriculars such as robotics clubs and robotics competitions. The growing demand is a result of more ubiquitous open-source software and affordable off-the-shelf…
Electronic music artists and sound designers have unique workflow practices that necessitate specialized approaches for developing music information retrieval and creativity support tools. Furthermore, electronic music instruments, such as…
Sensory substitution or enhancement techniques have been proposed to enable deaf or hard of hearing (DHH) people to listen to and even compose music. However, little is known about how such techniques enhance DHH people's music experience.…
In this paper, we propose a new compositional tool that will generate a musical outline of speech recorded/provided by the user for use as a musical building block in their compositions. The tool allows any user to use their own speech to…
Recent AI-driven step-function advances in several longstanding problems in music technology are opening up new avenues to create the next generation of music education tools. Creating personalized, engaging, and effective learning…
The Einstein Toolkit represents a unique opportunity for students to explore the world of numerical relativity, without the need for high-level computing power or knowledge of the mathematics behind the simulations themselves. This document…
Social robots are increasingly introduced into children's lives as educational and social companions, yet little is known about how these products might best be introduced to their environments. The emergence of the "unboxing" phenomenon in…
This paper reviews the existing literature on input device evaluation and design in human-computer interaction (HCI) and discusses possible applications of this knowledge to the design and evaluation of new interfaces for musical…
Existing AI Music composition tools are limited in generation duration, musical quality, and controllability. We introduce CoComposer, a multi-agent system that consists of five collaborating agents, each with a task based on the…
Providing an equitable and inclusive user experience (UX) for people with disabilities (PWD) is a central goal of accessible design. In the specific case of Deaf users, whose hearing impairments impact language development and…
Advances in tactile-audio feedback technology have created new possibilities for deaf people to feel music. However, little is known about deaf individuals' perception of musical emotions through vibrotactile feedback. In this paper, we…
Classroom dashboards are designed to help instructors effectively orchestrate classrooms by providing summary statistics, activity tracking, and other information. Existing dashboards are generally specific to an LMS or platform and they…
Building on successful work on studying and transforming our senior-level Advanced Lab course, we have transformed our junior-level Electronics course to engage students in a variety of authentic scientific practices, including…
This article presents "John", an open-source software designed to help collective free improvisation. It provides generated screen-scores running on distributed, reactive web-browsers. The musicians can then concurrently edit the scores in…
We present the findings of a pilot-study that analysed the role of haptic feedback in a musical context. To examine the role of haptics in Digital Musical Instrument (DMI) design an experiment was formulated to measure the users' perception…
In this paper, we introduce our research challenges for creating new musical instruments using everyday-life media with intimate interfaces, such as the self-body, clothes, water and stuffed toys. Various sensor technologies including image…
This experiment is a case study that applies a HCI-informed DMI Evaluation Framework. This framework applies existing HCI evaluation methods to the assessment of prototype Digital Musical Instruments (DMIs). The overall study will involve a…
This paper presents an immersive application where users receive sound and visual feedbacks on their interactions with a virtual environment. In this application, the users play the part of conductors of an orchestra of factory machines…
Federated learning is generally used in tasks where labels are readily available (e.g., next word prediction). Relaxing this constraint requires design of unsupervised learning techniques that can support desirable properties for federated…
Open-source scientific software is a major driver of scientific progress, yet its development and reuse remain difficult in collaborative settings. Researchers repeatedly face four recurring challenges: discovering and reproducing existing…