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Adolescence is marked by strong creative impulses but limited strategies for structured expression, often leading to frustration or disengagement. While generative AI lowers technical barriers and delivers efficient outputs, its role in…
Visual Programming Tools (VPTs) allow users to create interactive media projects such as games and animations using visual representations of programming concepts. Although VPTs have been shown to have huge potential for teaching children…
One of the continuing challenges of Human Computer Interaction research is the full inclusion of people with special needs into the digital world. In particular, this crucial category includes people that experiences some kind of limitation…
Neurodiverse learners often require reading supports, yet increasing scaffold richness can sometimes overload attention and working memory rather than improve comprehension. Grounded in the Construction-Integration model and a contingent…
-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…
Noise is one of the primary quality-of-life issues in urban environments. In addition to annoyance, noise negatively impacts public health and educational performance. While low-cost sensors can be deployed to monitor ambient noise levels…
The diagnosis of Autism Spectrum Disorder (ASD) in children is commonly accompanied by a diagnosis of sensory processing disorders as well. Abnormalities are usually reported in multiple sensory processing domains, showing a higher…
This paper introduces an extendable modular system that compiles a range of music feature extraction models to aid music information retrieval research. The features include musical elements like key, downbeats, and genre, as well as audio…
The idea to unite smartphones used as personal environmental sensors and health indicators into a scalable network for data collection and processing by the internet-cloud is proposed. Access to the sensors, which are available in every…
This study explores the integration of auditory and tactile experiences in musical haptics, focusing on enhancing sensory dimensions of music through touch. Addressing the gap in translating auditory signals to meaningful tactile feedback,…
Movement-sound interactive systems are at the interface of different artistic and educational practices. Within this multiplicity of uses, we examine common denominators in terms of learning, appropriation and relationship to technological…
As open source software (OSS) becomes increasingly mature and popular, there are significant challenges with properly accounting for usability concerns for the diverse end users. Participatory design, where multiple stakeholders collaborate…
This paper introduces a novel interface for experiencing music through haptic impulses to the palm of the hand. It presents a practical implementation of the system exploring the realm of musical haptics through the translation of MIDI data…
Student learning of sound waves can be helped through the creation of group-learning classroom materials whose development and design rely on explicit investigations into student understanding. We describe reasoning in terms of sets of…
We developed a website for kids where they can share new as well as remixed animations and games, e.g., interactive music videos, which they created on their smartphones or tablets using a visual "LEGO-style" programming environment called…
Music visualization is an important medium that enables synesthetic experiences and creative inspiration. However, previous research focused mainly on the technical and theoretical aspects, overlooking users' everyday interaction with music…
High-quality datasets for learning-based modelling of polyphonic symbolic music remain less readily-accessible at scale than in other domains, such as language modelling or image classification. Deep learning algorithms show great potential…
Music evokes emotion in many people. We introduce a novel way to manipulate the emotional content of a song using AI tools. Our goal is to achieve the desired emotion while leaving the original melody as intact as possible. For this, we…
Augmenting Large Language Models (LLMs) with external tools enables them to execute complex, multi-step tasks. However, tool learning is hampered by the static synthetic data pipelines where data generation and model training are executed…
Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…