Related papers: Few-shot 3D Shape Generation
The impressive performance of deep convolutional neural networks in single-view 3D reconstruction suggests that these models perform non-trivial reasoning about the 3D structure of the output space. However, recent work has challenged this…
This paper introduces a 3D shape generative model based on deep neural networks. A new image-like (i.e., tensor) data representation for genus-zero 3D shapes is devised. It is based on the observation that complicated shapes can be well…
Few-shot object detection aims to simultaneously localize and classify the objects in an image with limited training samples. However, most existing few-shot object detection methods focus on extracting the features of a few samples of…
When training data is scarce, it is common to make use of a feature extractor that has been pre-trained on a large base dataset, either by fine-tuning its parameters on the ``target'' dataset or by directly adopting its representation as…
There are many recent research efforts to fine-tune a pre-trained generator with a few target images to generate images of a novel domain. Unfortunately, these methods often suffer from overfitting or under-fitting when fine-tuned with a…
Multi-modal (vision-language) models, such as CLIP, are replacing traditional supervised pre-training models (e.g., ImageNet-based pre-training) as the new generation of visual foundation models. These models with robust and aligned…
We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time.…
The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…
In this paper, we are interested in generating fine-grained cartoon faces for various groups. We assume that one of these groups consists of sufficient training data while the others only contain few samples. Although the cartoon faces of…
Few-shot image generation is a challenging task even using the state-of-the-art Generative Adversarial Networks (GANs). Due to the unstable GAN training process and the limited training data, the generated images are often of low quality…
3D asset generation is getting massive amounts of attention, inspired by the recent success of text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or…
Few-shot learning focuses on learning a new visual concept with very limited labelled examples. A successful approach to tackle this problem is to compare the similarity between examples in a learned metric space based on convolutional…
3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created…
Deep learning-based robotic grasping has made significant progress thanks to algorithmic improvements and increased data availability. However, state-of-the-art models are often trained on as few as hundreds or thousands of unique object…
Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and image data enabling…
Current fake image detectors trained on large synthetic image datasets perform satisfactorily on limited studied generative models. However, these detectors suffer a notable performance decline over unseen models. Besides, collecting…
The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In…
Controlling the generative model to adapt a new domain with limited samples is a difficult challenge and it is receiving increasing attention. Recently, methods based on meta-learning have shown promising results for few-shot domain…
We propose a novel 3d shape representation for 3d shape reconstruction from a single image. Rather than predicting a shape directly, we train a network to generate a training set which will be fed into another learning algorithm to define…
Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…