Related papers: Few-shot 3D Shape Generation
Deep generative models are proficient in generating realistic data but struggle with producing rare samples in low density regions due to their scarcity of training datasets and the mode collapse problem. While recent methods aim to improve…
3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…
Training Generative Adversarial Networks (GAN) on high-fidelity images usually requires large-scale GPU-clusters and a vast number of training images. In this paper, we study the few-shot image synthesis task for GAN with minimum computing…
We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations. Our…
Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather…
Generative modeling in machine learning aims to synthesize new data samples that are statistically similar to those observed during training. While conventional generative models such as GANs and diffusion models typically assume access to…
Few-shot classification aims to recognize novel categories with only few labeled images in each class. Existing metric-based few-shot classification algorithms predict categories by comparing the feature embeddings of query images with…
Generalisation of deep neural networks becomes vulnerable when distribution shifts are encountered between train (source) and test (target) domain data. Few-shot domain adaptation mitigates this issue by adapting deep neural networks…
Traditional shape descriptors have been gradually replaced by convolutional neural networks due to their superior performance in feature extraction and classification. The state-of-the-art methods recognize object shapes via image…
In object detection, data amount and cost are a trade-off, and collecting a large amount of data in a specific domain is labor intensive. Therefore, existing large-scale datasets are used for pre-training. However, conventional transfer…
The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…
Few-shot learning aims to recognize novel classes from a few examples. Although significant progress has been made in the image domain, few-shot video classification is relatively unexplored. We argue that previous methods underestimate the…
Popular approaches for few-shot classification consist of first learning a generic data representation based on a large annotated dataset, before adapting the representation to new classes given only a few labeled samples. In this work, we…
Anomaly detection, the task of identifying unusual samples in data, often relies on a large set of training samples. In this work, we consider the setting of few-shot anomaly detection in images, where only a few images are given at…
Applications in virtual and augmented reality create a demand for rapid creation and easy access to large sets of 3D models. An effective way to address this demand is to edit or deform existing 3D models based on a reference, e.g., a 2D…
Modern GANs excel at generating high quality and diverse images. However, when transferring the pretrained GANs on small target data (e.g., 10-shot), the generator tends to replicate the training samples. Several methods have been proposed…
Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations…
We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…
Training a generative model with limited data (e.g., 10) is a very challenging task. Many works propose to fine-tune a pre-trained GAN model. However, this can easily result in overfitting. In other words, they manage to adapt the style but…
Recent 3D generative models have achieved remarkable performance in synthesizing high resolution photorealistic images with view consistency and detailed 3D shapes, but training them for diverse domains is challenging since it requires…