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Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and…

Graphics · Computer Science 2026-02-13 Bram Kraaijeveld , Andrei C. Jalba , Anna Vilanova , Maxime Chamberland

For a foreground object in motion, details of its background which would otherwise be hidden are uncovered through its inner blur. This paper presents a novel hybrid motion blur rendering technique combining post-process image filtering and…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Xiaohan Cui , Anand Bhojan

The present paper introduces the open-source Java Event Tracer (JETracer) framework for real-time tracing of GUI events within applications based on the AWT, Swing or SWT graphical toolkits. Our framework provides a common event model for…

Software Engineering · Computer Science 2017-02-28 Arthur-Jozsef Molnar

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases…

Graphics · Computer Science 2025-01-09 Michael Rauter , Lukas Zimmermann , Markus Zeilinger

Heterogeneous programming has started becoming the norm in order to achieve better performance by running portions of code on the most appropriate hardware resource. Currently, significant engineering efforts are undertaken in order to…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-28 James Clarkson , Christos Kotselidis , Gavin Brown , Mikel Luján

Spatial dataflow architectures such as reconfigurable dataflow accelerators (RDA) can provide much higher performance and efficiency than CPUs and GPUs. In particular, vectorized reconfigurable dataflow accelerators (vRDA) in recent…

Hardware Architecture · Computer Science 2024-02-01 Alexander Rucker , Shiv Sundram , Coleman Smith , Matthew Vilim , Raghu Prabhakar , Fredrik Kjolstad , Kunle Olukotun

GPUs are popular devices for accelerating scientific calculations. However, as GPU code is usually written in low-level languages, it breaks the abstractions of high-level languages popular with scientific programmers. To overcome this, we…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-04-13 Tim Besard , Pieter Verstraete , Bjorn De Sutter

To efficiently exploit the resources of new many-core architectures, integrating dozens or even hundreds of cores per chip, parallel programming models have evolved to expose massive amounts of parallelism, often in the form of fine-grained…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-05-14 Andi Drebes , Karine Heydemann , Antoniu Pop , Albert Cohen , Nathalie Drach

The FastGeodis package provides an efficient implementation for computing Geodesic and Euclidean distance transforms (or a mixture of both), targeting efficient utilisation of CPU and GPU hardware. In particular, it implements the…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Muhammad Asad , Reuben Dorent , Tom Vercauteren

The spatially-varying field of the human visual system has recently received a resurgence of interest with the development of virtual reality (VR) and neural networks. The computational demands of high resolution rendering desired for VR…

Image and Video Processing · Electrical Eng. & Systems 2020-12-17 Elian Malkin , Arturo Deza , Tomaso Poggio

Interactive dynamic simulators are an accelerator for developing novel robotic control algorithms and complex systems involving humans and robots. In user training and synthetic data generation applications, high-fidelity visualizations…

Graphics processing units (GPU) had evolved from a specialized hardware capable to render high quality graphics in games to a commodity hardware for effective processing blocks of data in a parallel schema. This evolution is particularly…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-03-26 Luis Cabellos

We present a MATLAB script which can use GPU acceleration to simulate a trapped ion interacting with a low-density cloud of atoms. This script, called atomiongpu.m, can massively parallelize MD simulations of trajectories of a trapped ion…

Atomic Physics · Physics 2025-09-17 Saajid Chowdhury , Jesús Pérez-Ríos

Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing technique that leverages visual perception by reducing sampling…

Graphics · Computer Science 2025-08-29 Bipul Mohanto , Sven Kluge , Martin Weier , Oliver Staadt

Penetration depth calculation quantifies the extent of overlap between two objects and is crucial in fields like simulations, the metaverse, and robotics. Recognizing its significance, efforts have been made to accelerate this computation…

Graphics · Computer Science 2025-09-17 YoungWoo Kim , Sungmin Kwon , Duksu Kim

Visual tracking is one of the most important application areas of computer vision. At present, most algorithms are mainly implemented on PCs, and it is difficult to ensure real-time performance when applied in the real scenario. In order to…

Computer Vision and Pattern Recognition · Computer Science 2018-10-16 Ke Song , Chun Yuan , Peng Gao , Yunxu Sun

The Random Phase Approximation (RPA) for correlation energy in the grid-based projector augmented wave (gpaw) code is accelerated by porting to the Graphics Processing Unit (GPU) architecture. The acceleration is achieved by grouping…

Computational Physics · Physics 2013-07-31 Jun Yan , Lin Li , Christopher O'Grady

The Event Horizon Telescope (EHT) has recently released high-resolution images of accretion flows onto two supermassive black holes. Our physical understanding of these images depends on accuracy and precision of numerical models of plasma…

Instrumentation and Methods for Astrophysics · Physics 2023-03-08 Monika Moscibrodzka , Aristomenis Yfantis

Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this…

Graphics · Computer Science 2025-04-14 Zhi Zhang , Meng Gai , Sheng Li

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

Computational Geometry · Computer Science 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld