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We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray…

Graphics · Computer Science 2021-03-04 Aytek Aman , Serkan Demirci , Uğur Güdükbay

The paper presents the aspect of use of modern graphics accelerators supporting CUDA technology for high-performance computing in the field of linear algebra. Fully programmable graphic cards have been available for several years for both…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-06-27 Lukasz Swierczewski

Motion planning is a fundamental problem in robotics that involves generating feasible trajectories for a robot to follow. Recent advances in parallel computing, particularly through CPU and GPU architectures, have significantly reduced…

Robotics · Computer Science 2025-05-13 Jiaming Hu , Jiawei Wang , Henrik Christensen

Multi-object tracking (MOT) is a challenging practical problem for vision based applications. Most recent approaches for MOT use precomputed detections from models such as Faster RCNN, performing fine-tuning of bounding boxes and…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Parthesh Soni , Falak Shah , Nisarg Vyas

With the advent of high-performance computing techniques, the data for analysis has grown significantly. Here, graphic processing unit (GPU) based program kernels are discussed to exploit parallelism in the analysis codes specific to…

Computational Physics · Physics 2018-11-07 Gourav Shrivastav , Manish Agarwal

Memory bandwidth constraints continue to be a significant limiting factor in ray tracing performance, particularly as scene complexity grows and computational capabilities outpace memory access speeds. This paper presents a memory-efficient…

Graphics · Computer Science 2025-06-02 Moritz Grauer , Johannes Hanika , Carsten Dachsbacher

Designing and validating sensor applications and algorithms in simulation is an important step in the modern development process. Furthermore, modern open-source multi-sensor simulation frameworks are moving towards the usage of video-game…

Robotics · Computer Science 2023-03-24 Wouter Jansen , Nico Huebel , Jan Steckel

Simulating sonar devices requires modeling complex underwater acoustics, simultaneously rendering time-efficient data. Existing methods focus on basic implementation of one sonar type, where most of sound properties are disregarded. In this…

Signal Processing · Electrical Eng. & Systems 2020-01-13 Rômulo Cerqueira , Tiago Trocoli , Jan Albiez , Luciano Oliveira

Being intensively studied, visual object tracking has witnessed great advances in either speed (e.g., with correlation filters) or accuracy (e.g., with deep features). Real-time and high accuracy tracking algorithms, however, remain scarce.…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Heng Fan , Haibin Ling

Graphics rendering applications increasingly leverage neural networks in tasks such as denoising, supersampling, and frame extrapolation to improve image quality while maintaining frame rates. The temporal coherence inherent in these tasks…

Graphics · Computer Science 2025-06-18 Lufei Liu , Tor M. Aamodt

In this article, we present TornadoQSim, an open-source quantum circuit simulation framework implemented in Java. The proposed framework has been designed to be modular and easily expandable for accommodating different user-defined…

This paper presents a real-time face recognition system using kinect sensor. The algorithm is implemented on GPU using opencl and significant speed improvements are observed. We use kinect depth image to increase the robustness and reduce…

Computer Vision and Pattern Recognition · Computer Science 2015-04-09 Narmada Naik , G. N Rathna

With the emergence of low-cost robotic systems, such as unmanned aerial vehicle, the importance of embedded high-performance image processing has increased. For a long time, FPGAs were the only processing hardware that were capable of…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Boitumelo Ruf , Jonas Mohrs , Martin Weinmann , Stefan Hinz , Jürgen Beyerer

Large-scale numerical simulations of planetary interiors require dedicated visualization algorithms that are able to efficiently extract a large amount of information in an interactive and user-friendly way. Here we present a software…

We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps to rapidly find a global minimum shadow cost in constant runtime complexity. Additionally,…

Graphics · Computer Science 2020-05-15 Dawoon Jung , Fridger Schrempp , Seunghee Son

Modern program runtime is dominated by segments of repeating code called kernels. Kernels are accelerated by increasing memory locality, increasing data-parallelism, and exploiting producer-consumer parallelism among kernels - which…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-31 Richard Uhrie , Chaitali Chakrabarti , John Brunhaver

Rendering realistic images with global illumination is a computationally demanding task and often requires dedicated hardware for feasible runtime. Recent research uses Deep Neural Networks to predict indirect lighting on image level, but…

Graphics · Computer Science 2020-07-31 Giulio Jiang , Bernhard Kainz

This paper shows that motion vectors representing the true motion of an object in a scene can be exploited to improve the encoding process of computer generated video sequences. Therefore, a set of sequences is presented for which the true…

Image and Video Processing · Electrical Eng. & Systems 2023-09-14 Christian Herglotz , David Müller , Andreas Weinlich , Frank Bauer , Michael Ortner , Marc Stamminger , André Kaup

The rapid development in computing technology has paved the way for directive-based programming models towards a principal role in maintaining software portability of performance-critical applications. Efforts on such models involve a least…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-28 Kazuaki Matsumura , Simon Garcia De Gonzalo , Antonio J. Peña

Recent research on ray tracing cores has explored repurposing these cores to solve non-graphical problems by reformulating them as geometric queries, leveraging the inherent parallelism of ray tracing. Although successful in specific cases,…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-01 Enzo Meneses , Cristóbal A. Navarro , Héctor Ferrada , Konstantin Verichev , Cristian Salazar-Concha
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