English
Related papers

Related papers: Accelerating Java Ray Tracing Applications on Hete…

200 papers

Simulators are crucial during the development of a chip, like the RISC-V accelerator designed in the European Processor Initiative project. In this paper, we showcase the limitations of the current simulation solutions in the project and…

Performance · Computer Science 2024-09-23 Pablo Vizcaino , Filippo Mantovani , Jesus Labarta , Roger Ferrer

With the increasing popularity of human-computer interaction applications, there is also growing interest in generating sufficiently large and diverse data sets for automatic radar-based recognition of hand poses and gestures. Radar…

Signal Processing · Electrical Eng. & Systems 2023-07-31 Johanna Bräunig , Christian Schüßler , Vanessa Wirth , Marc Stamminger , Ingrid Ullmann , Martin Vossiek

Real-time tracking is an important problem in computer vision in which most methods are based on the conventional cameras. Neuromorphic vision is a concept defined by incorporating neuromorphic vision sensors such as silicon retinas in…

Computer Vision and Pattern Recognition · Computer Science 2015-10-20 Hongmin Li , Pei Jing , Guoqi Li

GPUs and other accelerators are popular devices for accelerating compute-intensive, parallelizable applications. However, programming these devices is a difficult task. Writing efficient device code is challenging, and is typically done in…

Programming Languages · Computer Science 2018-10-23 Tim Besard , Christophe Foket , Bjorn De Sutter

We present an algorithm for creating an n-level ray-space hierarchy (RSH) of coherent rays that runs on the GPU. Our algorithm uses rasterization to process the primary rays, then uses those results as the inputs for a RSH, that processes…

Graphics · Computer Science 2023-12-12 Nuno Reis , Vasco Costa , João M. Pereira

Rendering huge biological scenes with atomistic detail presents a significant challenge in molecular visualization due to the memory limitations inherent in traditional rendering approaches. In this paper, we propose a novel method for the…

Graphics · Computer Science 2025-10-17 Ruwayda Alharbi , Ondřej Strnad , Markus Hadwiger , Ivan Viola

We propose a software rasterization pipeline for point clouds that is capable of brute-force rendering up to two billion points in real time (60fps). Improvements over the state of the art are achieved by batching points in a way that a…

Graphics · Computer Science 2022-04-05 Markus Schütz , Bernhard Kerbl , Michael Wimmer

3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…

Graphics · Computer Science 2025-04-14 Sixu Li , Ben Keller , Yingyan Celine Lin , Brucek Khailany

We present a new numerical scheme to solve the transfer of diffuse radiation on three-dimensional mesh grids which is efficient on processors with highly parallel architecture such as recently popular GPUs and CPUs with multi- and many-core…

Instrumentation and Methods for Astrophysics · Physics 2015-05-27 Satoshi Tanaka , Kohji Yoshikawa , Takashi Okamoto , Kenji Hasegawa

In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jiahao Ma , Miaomiao Liu , David Ahmedt-Aristizaba , Chuong Nguyen

Existing tracking algorithms typically rely on low-frame-rate RGB cameras coupled with computationally intensive deep neural network architectures to achieve effective tracking. However, such frame-based methods inherently face challenges…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Shiao Wang , Xiao Wang , Liye Jin , Bo Jiang , Lin Zhu , Lan Chen , Yonghong Tian , Bin Luo

Analysis of processing time and similarity of images generated between CPU and GPU architectures and sequential and parallel programming. For image processing a computer with AMD FX-8350 processor and an Nvidia GTX 960 Maxwell GPU was used,…

In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular we verify photon paths from the previous frame against…

Graphics · Computer Science 2021-11-16 Pierre Moreau , Michael Doggett , Erik Sintorn

These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-08 Raymond Leung

Radiance fields produce high fidelity images with high rendering speed, but are difficult to manipulate. We effectively perform avatar texture transfer across different appearances by combining benefits from radiance fields and mesh…

In deployment of the VLA models to real-world robotic tasks, execution speed matters. In previous work arXiv:2510.26742 we analyze how to make neural computation of VLAs on GPU fast. However, we leave the question of how to actually deploy…

Robotics · Computer Science 2026-03-30 Chen Yang , Yucheng Hu , Yunchao Ma , Yunhuan Yang , Jing Tan , Haoqiang Fan

Ray tracing is increasingly utilized in wireless system simulations to estimate channel paths. In large-scale simulations with complex environments, ray tracing at high resolution can be computationally demanding. To reduce the computation,…

Signal Processing · Electrical Eng. & Systems 2026-02-02 Ruibin Chen , Jayadev Joy , Yaqi Hu , Mingsheng Yin , Marco Mezzavilla , Sundeep Rangan

Hardware heterogeneity is here to stay for high-performance computing. Large-scale systems are currently equipped with multiple GPU accelerators per compute node and are expected to incorporate more specialized hardware. This shift in the…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-09 Polykarpos Thomadakis , Nikos Chrisochoides

Heterogeneous parallel systems are widely spread nowadays. Despite their availability, their usage and adoption are still limited, and even more rarely they are used to full power. Indeed, compelling new technologies are constantly…

Performance · Computer Science 2015-11-23 Baptiste Delporte , Roberto Rigamonti , Alberto Dassatti

RISC-V GPUs present a promising path for supporting GPU applications. Traditionally, GPUs achieve high efficiency through the SPMD (Single Program Multiple Data) programming model. However, modern GPU programming increasingly relies on…

Hardware Architecture · Computer Science 2025-05-07 Huanzhi Pu , Rishabh Ravi , Shinnung Jeong , Udit Subramanya , Euijun Chung , Jisheng Zhao , Chihyo Ahn , Hyesoon Kim