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Transformers have emerged as a competitive alternative to convnets in vision tasks, yet they lack the architectural inductive bias of convnets, which may hinder their potential performance. Specifically, Vision Transformers (ViTs) are not…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Hagay Michaeli , Daniel Soudry

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the…

Machine Learning · Computer Science 2019-12-17 Dan Schmidt , Nick Moran , Jonathan S. Rosenfeld , Jonathan Rosenthal , Jonathan Yedidia

The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based…

Artificial Intelligence · Computer Science 2026-01-08 Jingbin Liu , Xuechun Wang

Motivated by the success of transformers in various fields, such as language understanding and image analysis, this investigation explores their application in the context of the game of Go. In particular, our study focuses on the analysis…

Artificial Intelligence · Computer Science 2023-09-25 Amani Sagri , Tristan Cazenave , Jérôme Arjonilla , Abdallah Saffidine

Recent work has proven the effectiveness of transformers in many computer vision tasks. However, the performance of transformers in gaze estimation is still unexplored. In this paper, we employ transformers and assess their effectiveness…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Yihua Cheng , Feng Lu

In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first…

Artificial Intelligence · Computer Science 2022-08-04 Timo Bertram , Johannes Fürnkranz , Martin Müller

This paper investigates two techniques for developing efficient self-supervised vision transformers (EsViT) for visual representation learning. First, we show through a comprehensive empirical study that multi-stage architectures with…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Chunyuan Li , Jianwei Yang , Pengchuan Zhang , Mei Gao , Bin Xiao , Xiyang Dai , Lu Yuan , Jianfeng Gao

In robot learning, Vision Transformers (ViTs) are standard for visual perception, yet most methods discard valuable information by using only the final layer's features. We argue this provides an insufficient representation and propose the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Wenhao Li , Chengwei Ma , Weixin Mao

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

Artificial Intelligence · Computer Science 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

This work demonstrates that natural language transformers can support more generic strategic modeling, particularly for text-archived games. In addition to learning natural language skills, the abstract transformer architecture can generate…

Artificial Intelligence · Computer Science 2020-09-21 David Noever , Matt Ciolino , Josh Kalin

The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning…

Artificial Intelligence · Computer Science 2019-12-10 Nick Petosa , Tucker Balch

Reinforcement Learning (RL) has been widely used in many applications, particularly in gaming, which serves as an excellent training ground for AI models. Google DeepMind has pioneered innovations in this field, employing reinforcement…

Artificial Intelligence · Computer Science 2026-02-12 Abdelrhman Shaheen , Anas Badr , Ali Abohendy , Hatem Alsaadawy , Nadine Alsayad , Ehab H. El-Shazly

In this paper, we explore and compare multiple algorithms for solving the complex strategy game of Terra Mystica, hereafter abbreviated as TM. Previous work in the area of super-human game-play using AI has proven effective, with recent…

Multiagent Systems · Computer Science 2021-02-23 Luis Perez

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

Artificial Intelligence · Computer Science 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

The advent of Vision Transformers (ViTs) marks a substantial paradigm shift in the realm of computer vision. ViTs capture the global information of images through self-attention modules, which perform dot product computations among…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Shuoxi Zhang , Hanpeng Liu , Stephen Lin , Kun He

Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the…

Machine Learning · Computer Science 2022-01-19 Julien Scholz , Cornelius Weber , Muhammad Burhan Hafez , Stefan Wermter

The combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultaneous games poses a new challenge. In these games, missing…

Artificial Intelligence · Computer Science 2024-06-12 Yannik Mahlau , Frederik Schubert , Bodo Rosenhahn

AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy iteration. To be an effective policy improvement operator, AlphaZero's search requires accurate value estimates for…

Artificial Intelligence · Computer Science 2023-03-02 Alexandre Trudeau , Michael Bowling

Vision Transformer (ViT) is emerging as the state-of-the-art architecture for image recognition. While recent studies suggest that ViTs are more robust than their convolutional counterparts, our experiments find that ViTs trained on…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Chengzhi Mao , Lu Jiang , Mostafa Dehghani , Carl Vondrick , Rahul Sukthankar , Irfan Essa

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from…

Artificial Intelligence · Computer Science 2022-07-05 Evgeny Dantsin , Vladik Kreinovich , Alexander Wolpert