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Vision Transformers (ViTs) have recently dominated a range of computer vision tasks, yet it suffers from low training data efficiency and inferior local semantic representation capability without appropriate inductive bias. Convolutional…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Cong Wang , Hongmin Xu , Xiong Zhang , Li Wang , Zhitong Zheng , Haifeng Liu

An important emerging application of coding agents is agent optimization: the iterative improvement of a target agent through edit-execute-evaluate cycles. Despite its relevance, the community lacks a systematic understanding of coding…

Artificial Intelligence · Computer Science 2026-05-12 Varun Ursekar , Apaar Shanker , Veronica Chatrath , Yuan Xue , Sam Denton

The excellent performance of Transformer in supervised learning has led to growing interest in its potential application to deep reinforcement learning (DRL) to achieve high performance on a wide variety of problems. However, the decision…

Machine Learning · Computer Science 2023-06-27 Hidenori Itaya , Tsubasa Hirakawa , Takayoshi Yamashita , Hironobu Fujiyoshi , Komei Sugiura

Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned {\em detection} of cheating, here we try to evaluate the…

Artificial Intelligence · Computer Science 2026-05-28 Daniel Keren

Vision Transformers (ViTs) have emerged as a promising approach for visual recognition tasks, revolutionizing the field by leveraging the power of transformer-based architectures. Among the various ViT models, Swin Transformers have gained…

Computer Vision and Pattern Recognition · Computer Science 2023-08-02 Sanad Aburass , Osama Dorgham

Vision Transformers (ViTs) have become prominent models for solving various vision tasks. However, the interpretability of ViTs has not kept pace with their promising performance. While there has been a surge of interest in developing {\it…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Yao Qiang , Chengyin Li , Prashant Khanduri , Dongxiao Zhu

The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as…

Artificial Intelligence · Computer Science 2023-12-06 Youpeng Zhao , Yudong Lu , Jian Zhao , Wengang Zhou , Houqiang Li

Attention-based models are appealing for multimodal processing because inputs from multiple modalities can be concatenated and fed to a single backbone network - thus requiring very little fusion engineering. The resulting representations…

Computer Vision and Pattern Recognition · Computer Science 2023-02-23 Adrià Recasens , Jason Lin , Joāo Carreira , Drew Jaegle , Luyu Wang , Jean-baptiste Alayrac , Pauline Luc , Antoine Miech , Lucas Smaira , Ross Hemsley , Andrew Zisserman

Visual recognition has been dominated by convolutional neural networks (CNNs) for years. Though recently the prevailing vision transformers (ViTs) have shown great potential of self-attention based models in ImageNet classification, their…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Li Yuan , Qibin Hou , Zihang Jiang , Jiashi Feng , Shuicheng Yan

Deploying Vision Transformers on edge devices is challenging due to their high computational complexity, while full offloading to cloud resources presents significant latency overheads. We propose a novel collaborative inference framework,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Hao Liu , Suhaib A. Fahmy

Representing a board game and its positions by text-based notation enables the possibility of NLP applications. Language models, can help gain insight into a variety of interesting problems such as unsupervised learning rules of a game,…

Artificial Intelligence · Computer Science 2022-09-27 Michael DeLeo , Erhan Guven

While the Transformer architecture has become the de-facto standard for natural language processing tasks, its applications to computer vision remain limited. In vision, attention is either applied in conjunction with convolutional…

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform…

Artificial Intelligence · Computer Science 2015-09-15 Matthew Lai

With the attention mechanism, transformers achieve significant empirical successes. Despite the intuitive understanding that transformers perform relational inference over long sequences to produce desirable representations, we lack a…

Machine Learning · Computer Science 2024-04-02 Yufeng Zhang , Boyi Liu , Qi Cai , Lingxiao Wang , Zhaoran Wang

We design a family of image classification architectures that optimize the trade-off between accuracy and efficiency in a high-speed regime. Our work exploits recent findings in attention-based architectures, which are competitive on highly…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Ben Graham , Alaaeldin El-Nouby , Hugo Touvron , Pierre Stock , Armand Joulin , Hervé Jégou , Matthijs Douze

Vision Transformers (ViTs) and Swin Transformers (Swin) are currently state-of-the-art in computational pathology. However, domain experts are still reluctant to use these models due to their lack of interpretability. This is not…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Manuel Tran , Amal Lahiani , Yashin Dicente Cid , Melanie Boxberg , Peter Lienemann , Christian Matek , Sophia J. Wagner , Fabian J. Theis , Eldad Klaiman , Tingying Peng

In value-based reinforcement learning (RL), unlike in supervised learning, the agent faces not a single, stationary, approximation problem, but a sequence of value prediction problems. Each time the policy improves, the nature of the…

Machine Learning · Computer Science 2021-01-05 Will Dabney , André Barreto , Mark Rowland , Robert Dadashi , John Quan , Marc G. Bellemare , David Silver

Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment…

Machine Learning · Computer Science 2023-10-16 Christian A. Schiller

Do AI systems truly understand human concepts or merely mimic surface patterns? We investigate this through chess, where human creativity meets precise strategic concepts. Analyzing a 270M-parameter transformer that achieves…

Machine Learning · Computer Science 2025-11-05 Semyon Lomasov , Judah Goldfeder , Mehmet Hamza Erol , Matthew So , Yao Yan , Addison Howard , Nathan Kutz , Ravid Shwartz Ziv

Chess is a canonical example of a task that requires rigorous reasoning and long-term planning. Modern decision Transformers - trained similarly to LLMs - are able to learn competent gameplay, but it is unclear to what extent they truly…

Machine Learning · Computer Science 2025-10-24 Anna Mészáros , Patrik Reizinger , Ferenc Huszár
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