Giraffe: Using Deep Reinforcement Learning to Play Chess
Abstract
This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform parameter-tuning on hand-crafted evaluation functions, Giraffe's learning system also performs automatic feature extraction and pattern recognition. The trained evaluation function performs comparably to the evaluation functions of state-of-the-art chess engines - all of which containing thousands of lines of carefully hand-crafted pattern recognizers, tuned over many years by both computer chess experts and human chess masters. Giraffe is the most successful attempt thus far at using end-to-end machine learning to play chess.
Keywords
Cite
@article{arxiv.1509.01549,
title = {Giraffe: Using Deep Reinforcement Learning to Play Chess},
author = {Matthew Lai},
journal= {arXiv preprint arXiv:1509.01549},
year = {2015}
}
Comments
MSc Dissertation