English

Genetic Algorithms for Evolving Computer Chess Programs

Neural and Evolutionary Computing 2017-11-23 v1 Machine Learning Machine Learning

Abstract

This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function of the program is evolved by learning from databases of (human) grandmaster games. At first, the organisms are evolved to mimic the behavior of human grandmasters, and then these organisms are further improved upon by means of coevolution. The search mechanism is evolved by learning from tactical test suites. Our results show that the evolved program outperforms a two-time world computer chess champion and is at par with the other leading computer chess programs.

Keywords

Cite

@article{arxiv.1711.08337,
  title  = {Genetic Algorithms for Evolving Computer Chess Programs},
  author = {Eli David and H. Jaap van den Herik and Moshe Koppel and Nathan S. Netanyahu},
  journal= {arXiv preprint arXiv:1711.08337},
  year   = {2017}
}

Comments

Winner of Gold Award in 11th Annual "Humies" Awards for Human-Competitive Results. arXiv admin note: substantial text overlap with arXiv:1711.06840, arXiv:1711.06841, arXiv:1711.06839