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In this paper, we present a comparative analysis of various self-supervised Vision Transformers (ViTs), focusing on their local representative power. Inspired by large language models, we examine the abilities of ViTs to perform various…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Ani Vanyan , Alvard Barseghyan , Hakob Tamazyan , Vahan Huroyan , Hrant Khachatrian , Martin Danelljan

AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…

Artificial Intelligence · Computer Science 2024-08-06 Kamron Zaidi , Michael Guerzhoy

Recent advances in game AI, such as AlphaZero and Ath\'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently…

Artificial Intelligence · Computer Science 2026-03-25 Quentin Cohen-Solal , Tristan Cazenave

The AlphaGo, AlphaGo Zero, and AlphaZero series of algorithms are remarkable demonstrations of deep reinforcement learning's capabilities, achieving superhuman performance in the complex game of Go with progressively increasing autonomy.…

Artificial Intelligence · Computer Science 2022-06-06 Yuandong Tian , Jerry Ma , Qucheng Gong , Shubho Sengupta , Zhuoyuan Chen , James Pinkerton , C. Lawrence Zitnick

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

Machine Learning · Computer Science 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

We introduce OLIVAW, an AI Othello player adopting the design principles of the famous AlphaGo programs. The main motivation behind OLIVAW was to attain exceptional competence in a non-trivial board game at a tiny fraction of the cost of…

Machine Learning · Computer Science 2022-03-07 Antonio Norelli , Alessandro Panconesi

Recently, the seminal algorithms AlphaGo and AlphaZero have started a new era in game learning and deep reinforcement learning. While the achievements of AlphaGo and AlphaZero - playing Go and other complex games at super human level - are…

Machine Learning · Computer Science 2022-09-27 Johannes Scheiermann , Wolfgang Konen

Vision Transformers (ViT) have advanced computer vision, yet their efficacy in complex tasks like driving remains less explored. This study enhances ViT by integrating human eye gaze, captured via eye-tracking, to increase prediction…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Sharath Koorathota , Nikolas Papadopoulos , Jia Li Ma , Shruti Kumar , Xiaoxiao Sun , Arunesh Mittal , Patrick Adelman , Paul Sajda

Transformers have recently demonstrated strong performance in computer vision, with Vision Transformers (ViTs) leveraging self-attention to capture both low-level and high-level image features. However, standard ViTs remain computationally…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Ali El Bellaj , Mohammed-Amine Cheddadi , Rhassan Berber

AlphaZero in 2017 was able to master chess and other games without human knowledge by playing millions of games against itself (self-play), with a computation budget running in the tens of millions of dollars. It used a variant of the Monte…

Artificial Intelligence · Computer Science 2025-04-11 Ameya Joshi

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…

Machine Learning · Computer Science 2026-04-08 Tõnis Lees , Tambet Matiisen

AlphaZero has been very successful in many games. Unfortunately, it still consumes a huge amount of computing resources, the majority of which is spent in self-play. Hyperparameter tuning exacerbates the training cost since each…

Artificial Intelligence · Computer Science 2020-03-16 Ti-Rong Wu , Ting-Han Wei , I-Chen Wu

While Convolutional Neural Networks (CNNs) have been widely successful in 2D human pose estimation, Vision Transformers (ViTs) have emerged as a promising alternative to CNNs, boosting state-of-the-art performance. However, the quadratic…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Kaleab A. Kinfu , Rene Vidal

Transformers have significantly impacted domains like natural language processing, computer vision, and robotics, where they improve performance compared to other neural networks. This survey explores how transformers are used in…

Machine Learning · Computer Science 2023-07-13 Pranav Agarwal , Aamer Abdul Rahman , Pierre-Luc St-Charles , Simon J. D. Prince , Samira Ebrahimi Kahou

Vision Transformers (ViTs) are becoming more popular and dominating technique for various vision tasks, compare to Convolutional Neural Networks (CNNs). As a demanding technique in computer vision, ViTs have been successfully solved various…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Khawar Islam

This paper presents a comprehensive comparison of various machine learning models, namely U-Net, U-Net integrated with Vision Transformers (ViT), and Fourier Neural Operator (FNO), for time-dependent forward modelling in groundwater…

Fluid Dynamics · Physics 2023-07-11 Maria Luisa Taccari , Oded Ovadia , He Wang , Adar Kahana , Xiaohui Chen , Peter K. Jimack

In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to generalize to new…

Artificial Intelligence · Computer Science 2024-08-01 Tom Zahavy , Vivek Veeriah , Shaobo Hou , Kevin Waugh , Matthew Lai , Edouard Leurent , Nenad Tomasev , Lisa Schut , Demis Hassabis , Satinder Singh

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…

Artificial Intelligence · Computer Science 2018-10-26 Andy Kitchen , Michela Benedetti

Inspired by the success of transfer learning in computer vision, roboticists have investigated visual pre-training as a means to improve the learning efficiency and generalization ability of policies learned from pixels. To that end, past…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Kaylee Burns , Zach Witzel , Jubayer Ibn Hamid , Tianhe Yu , Chelsea Finn , Karol Hausman

AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to…

Artificial Intelligence · Computer Science 2022-06-17 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson