Related papers: Coloring Fast with Broadcasts
This paper concerns {\em randomized} leader election in synchronous distributed networks. A distributed leader election algorithm is presented for complete $n$-node networks that runs in O(1) rounds and (with high probability) uses only…
In this work, we present a fast distributed algorithm for local potential problems: these are graph problems where the task is to find a locally optimal solution where no node can unilaterally improve the utility in its local neighborhood…
We present improved deterministic distributed algorithms for a number of well-studied matching problems, which are simpler, faster, more accurate, and/or more general than their known counterparts. The common denominator of these results is…
The Beeping Network (BN) model captures important properties of biological processes. Paradoxically, the extremely limited communication capabilities of such nodes has helped BN become one of the fundamental models for networks. Since in…
We consider a decentralized graph coloring model where each vertex only knows its own color and whether some neighbor has the same color as it. The networking community has studied this model extensively due to its applications to channel…
We study two fundamental communication primitives: broadcasting and leader election in the classical model of multi-hop radio networks with unknown topology and without collision detection mechanisms. It has been known for almost 20 years…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
We prove several new tight distributed lower bounds for classic symmetry breaking graph problems. As a basic tool, we first provide a new insightful proof that any deterministic distributed algorithm that computes a $\Delta$-coloring on…
In the past few years, a successful line of research has lead to lower bounds for several fundamental local graph problems in the distributed setting. These results were obtained via a technique called round elimination. On a high level,…
Graph spanners are fundamental graph structures with a wide range of applications in distributed networks. We consider a standard synchronous message passing model where in each round $O(\log n)$ bits can be transmitted over every edge (the…
Let $\epsilon \in (0, 1)$ and $n, \Delta \in \mathbb N$ be such that $\Delta = \Omega\left(\max\left\{\frac{\log n}{\epsilon},\, \left(\frac{1}{\epsilon}\log \frac{1}{\epsilon}\right)^2\right\}\right)$. Given an $n$-vertex $m$-edge simple…
We show an $\Omega\big(\Delta^{\frac{1}{3}-\frac{\eta}{3}}\big)$ lower bound on the runtime of any deterministic distributed $\mathcal{O}\big(\Delta^{1+\eta}\big)$-graph coloring algorithm in a weak variant of the \LOCAL\ model. In…
We present ${\rm poly\log\log n}$-round randomized distributed algorithms to compute vertex splittings, a partition of the vertices of a graph into $k$ parts such that a node of degree $d(u)$ has $\approx d(u)/k$ neighbors in each part. Our…
In the load balancing problem, the input is an $n$-vertex bipartite graph $G = (C \cup S, E)$ and a positive weight for each client $c \in C$. The algorithm must assign each client $c \in C$ to an adjacent server $s \in S$. The load of a…
We consider the corner-stone broadcast task with an adaptive adversary that controls a fixed number of $t$ edges in the input communication graph. In this model, the adversary sees the entire communication in the network and the random…
This paper initiates the study of the impact of failures on the fundamental problem of \emph{information spreading} in the Vertex-Congest model, in which in every round, each of the $n$ nodes sends the same $O(\log{n})$-bit message to all…
The CONGEST and CONGEST-CLIQUE models have been carefully studied to represent situations where the communication bandwidth between processors in a network is severely limited. Messages of only $O(log(n))$ bits of information each may be…
The complexity of distributed edge coloring depends heavily on the palette size as a function of the maximum degree $\Delta$. In this paper we explore the complexity of edge coloring in the LOCAL model in different palette size regimes. 1.…
We present fast and efficient randomized distributed algorithms to find Hamiltonian cycles in random graphs. In particular, we present a randomized distributed algorithm for the $G(n,p)$ random graph model, with number of nodes $n$ and…
We use network coding to improve the speed of distributed computation in the dynamic network model of Kuhn, Lynch and Oshman [STOC '10]. In this model an adversary adaptively chooses a new network topology in every round, making even basic…