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Image based rendering is a fundamental problem in computer vision and graphics. Modern techniques often rely on depth image for the 3D construction. However for most of the existing depth cameras, the large and unpredictable noises can be…

Computer Vision and Pattern Recognition · Computer Science 2016-02-17 Rashi Chaudhary , Himanshu Dasgupta

Diffusion inversion is the problem of taking an image and a text prompt that describes it and finding a noise latent that would generate the exact same image. Most current deterministic inversion techniques operate by approximately solving…

Computer Vision and Pattern Recognition · Computer Science 2025-02-07 Dvir Samuel , Barak Meiri , Haggai Maron , Yoad Tewel , Nir Darshan , Shai Avidan , Gal Chechik , Rami Ben-Ari

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Cheng Sun , Jaesung Choe , Charles Loop , Wei-Chiu Ma , Yu-Chiang Frank Wang

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

Signal Processing · Electrical Eng. & Systems 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

Deep learning based rendering has achieved major improvements in photo-realistic image synthesis, with potential applications including visual effects in movies and photo-realistic scene building in video games. However, a significant…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zhuo He , Paul Henderson , Nicolas Pugeault

Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready results. Diffusion-based intrinsic decomposition methods show…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Elisabeth Jüttner , Janelle Pfeifer , Leona Krath , Stefan Korfhage , Hannah Dröge , Matthias B. Hullin , Markus Plack

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Physically-based renderings contain Monte-Carlo noise, with variance that increases as the number of rays per pixel decreases. This noise, while zero-mean for good modern renderers, can have heavy tails (most notably, for scenes containing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-28 Vaibhav Vavilala , Rahul Vasanth , David Forsyth

Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Sicheng Li , Hao Li , Yue Wang , Yiyi Liao , Lu Yu

Neural Radiance Field (NeRF) based rendering has attracted growing attention thanks to its state-of-the-art (SOTA) rendering quality and wide applications in Augmented and Virtual Reality (AR/VR). However, immersive real-time (> 30 FPS)…

Hardware Architecture · Computer Science 2025-03-31 Chaojian Li , Sixu Li , Yang Zhao , Wenbo Zhu , Yingyan Celine Lin

Woven fabrics are widely used in applications of realistic rendering, where real-time capability is also essential. However, rendering realistic woven fabrics in real time is challenging due to their complex structure and optical…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Xiang Chen , Lu Wang , Beibei Wang

Diffusion-based extreme image compression methods have achieved impressive performance at extremely low bitrates. However, constrained by the iterative denoising process that starts from pure noise, these methods are limited in both…

Image and Video Processing · Electrical Eng. & Systems 2025-05-27 Zhiyuan Li , Yanhui Zhou , Hao Wei , Chenyang Ge , Ajmal Mian

We present a real-time neural radiance caching method for path-traced global illumination. Our system is designed to handle fully dynamic scenes, and makes no assumptions about the lighting, geometry, and materials. The data-driven nature…

Graphics · Computer Science 2021-06-28 Thomas Müller , Fabrice Rousselle , Jan Novák , Alexander Keller

The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision. However, recent work has demonstrated improved estimation of…

Computer Vision and Pattern Recognition · Computer Science 2024-05-02 Zheng Zeng , Valentin Deschaintre , Iliyan Georgiev , Yannick Hold-Geoffroy , Yiwei Hu , Fujun Luan , Ling-Qi Yan , Miloš Hašan

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Jiaxiang Tang , Hang Zhou , Xiaokang Chen , Tianshu Hu , Errui Ding , Jingdong Wang , Gang Zeng

In recent years, the field of implicit neural representation has progressed significantly. Models such as neural radiance fields (NeRF), which uses relatively small neural networks, can represent high-quality scenes and achieve…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 David Dadon , Ohad Fried , Yacov Hel-Or

Precomputed Radiance Transfer (PRT) can achieve high quality renders of glossy materials at real-time framerates. PRT involves precomputing a k-dimensional transfer vector of Spherical Harmonic (SH) coefficients at specific points for a…

Graphics · Computer Science 2022-03-24 Sirikonda Dhawal , Aakash KT , P. J. Narayanan

We propose TensoIR, a novel inverse rendering approach based on tensor factorization and neural fields. Unlike previous works that use purely MLP-based neural fields, thus suffering from low capacity and high computation costs, we extend…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Haian Jin , Isabella Liu , Peijia Xu , Xiaoshuai Zhang , Songfang Han , Sai Bi , Xiaowei Zhou , Zexiang Xu , Hao Su

With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game…

Graphics · Computer Science 2020-01-28 Alexander Hirsch , Peter Thoman

Phase retrieval algorithms have become an important component in many modern computational imaging systems. For instance, in the context of ptychography and speckle correlation imaging, they enable imaging past the diffraction limit and…

Machine Learning · Statistics 2018-07-03 Christopher A. Metzler , Philip Schniter , Ashok Veeraraghavan , Richard G. Baraniuk