Related papers: Fast Real-Time Shading for Polygonal Hair
The paper presents an algorithm for depth map estimation from the light field images in relatively small amount of time, using only single thread on CPU. The proposed method improves existing principle of line fitting in 4-dimensional light…
Casually-taken portrait photographs often suffer from unflattering lighting and shadowing because of suboptimal conditions in the environment. Aesthetic qualities such as the position and softness of shadows and the lighting ratio between…
We present a deep neural network for removing undesirable shading features from an unconstrained portrait image, recovering the underlying texture. Our training scheme incorporates three regularization strategies: masked loss, to emphasize…
Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering…
Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and…
We propose a novel method to generate bloom lighting effect in real time using neural networks. Our solution generate brightness mask from given 3D scene view up to 30% faster than state-of-the-art methods. The existing traditional…
Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy…
We present a method for estimating detailed scene illumination using human faces in a single image. In contrast to previous works that estimate lighting in terms of low-order basis functions or distant point lights, our technique estimates…
Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient method to render photorealistic images of such scans without…
We present a method to estimate lighting from a single image of an indoor scene. Previous work has used an environment map representation that does not account for the localized nature of indoor lighting. Instead, we represent lighting as a…
Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…
To achieve visual consistency in composite images, recent image harmonization methods typically summarize the appearance pattern of global background and apply it to the global foreground without location discrepancy. However, for a real…
Photorealistic editing of portraits is a challenging task as humans are very sensitive to inconsistencies in faces. We present an approach for high-quality intuitive editing of the camera viewpoint and scene illumination in a portrait…
Decolorization is the process to convert a color image or video to its grayscale version, and it has received great attention in recent years. An ideal decolorization algorithm should preserve the original color contrast as much as…
Most existing super-resolution methods do not perform well in real scenarios due to lack of realistic training data and information loss of the model input. To solve the first problem, we propose a new pipeline to generate realistic…
Generating realistic human 3D reconstructions using image or video data is essential for various communication and entertainment applications. While existing methods achieved impressive results for body and facial regions, realistic hair…
Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to…
We present a method to accelerate global illumination computation in dynamic environments by taking advantage of limitations of the human visual system. A model of visual attention is used to locate regions of interest in a scene and to…
The advancement of generative radiance fields has pushed the boundary of 3D-aware image synthesis. Motivated by the observation that a 3D object should look realistic from multiple viewpoints, these methods introduce a multi-view constraint…
The representation of consistent mixed reality (XR) environments requires adequate real and virtual illumination composition in real-time. Estimating the lighting of a real scenario is still a challenge. Due to the ill-posed nature of the…