Related papers: Fast Real-Time Shading for Polygonal Hair
Transparency rendering is problematic and can be considered an open problem in real-time graphics. There are many different algorithms currently available, but handling complex scenes and achieving accurate, glitch-free results is still…
We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes…
Colorization is the method of converting an image in grayscale to a fully color image. There are multiple methods to do the same. Old school methods used machine learning algorithms and optimization techniques to suggest possible colors to…
We present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our image encoder directly predicts a canonical triplane…
We present a learning-based technique for estimating high dynamic range (HDR), omnidirectional illumination from a single low dynamic range (LDR) portrait image captured under arbitrary indoor or outdoor lighting conditions. We train our…
Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like…
Image inpainting is a non-trivial task in computer vision due to multiple possibilities for filling the missing data, which may be dependent on the global information of the image. Most of the existing approaches use the attention mechanism…
Hair editing is an interesting and challenging problem in computer vision and graphics. Many existing methods require well-drawn sketches or masks as conditional inputs for editing, however these interactions are neither straightforward nor…
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…
Previous face inverse rendering methods often require synthetic data with ground truth and/or professional equipment like a lighting stage. However, a model trained on synthetic data or using pre-defined lighting priors is typically unable…
Hair editing is a critical image synthesis task that aims to edit hair color and hairstyle using text descriptions or reference images, while preserving irrelevant attributes (e.g., identity, background, cloth). Many existing methods are…
We present a novel halo painting network that learns to map approximate 3D dark matter fields to realistic halo distributions. This map is provided via a physically motivated network with which we can learn the non-trivial local relation…
We present a neural-based model for relighting a half-body portrait image by simply referring to another portrait image with the desired lighting condition. Rather than following classical inverse rendering methodology that involves…
When one captures images in low-light conditions, the images often suffer from low visibility. This poor quality may significantly degrade the performance of many computer vision and multimedia algorithms that are primarily designed for…
We present Neural Strands, a novel learning framework for modeling accurate hair geometry and appearance from multi-view image inputs. The learned hair model can be rendered in real-time from any viewpoint with high-fidelity view-dependent…
This paper presents Paint3D, a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image inputs. The key…
This research paper explores the application of style transfer in computer vision using RGB images and their corresponding depth maps. We propose a novel method that incorporates the depth map and a heatmap of the RGB image to generate more…
Building realistic wide scale outdoor 3D content with sufficient visual quality to observe at walking eye level or from driven vehicles is often carried out by large teams of artists skilled in modelling, texturing, material shading and…
Achieving photorealistic 3D view synthesis and relighting of human portraits is pivotal for advancing AR/VR applications. Existing methodologies in portrait relighting demonstrate substantial limitations in terms of generalization and 3D…
Image harmonization has been significantly advanced with large-scale harmonization dataset. However, the current way to build dataset is still labor-intensive, which adversely affects the extendability of dataset. To address this problem,…