English

Real-Time Radiance Fields for Single-Image Portrait View Synthesis

Computer Vision and Pattern Recognition 2023-05-04 v1 Artificial Intelligence Graphics Machine Learning

Abstract

We present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our image encoder directly predicts a canonical triplane representation of a neural radiance field for 3D-aware novel view synthesis via volume rendering. Our method is fast (24 fps) on consumer hardware, and produces higher quality results than strong GAN-inversion baselines that require test-time optimization. To train our triplane encoder pipeline, we use only synthetic data, showing how to distill the knowledge from a pretrained 3D GAN into a feedforward encoder. Technical contributions include a Vision Transformer-based triplane encoder, a camera data augmentation strategy, and a well-designed loss function for synthetic data training. We benchmark against the state-of-the-art methods, demonstrating significant improvements in robustness and image quality in challenging real-world settings. We showcase our results on portraits of faces (FFHQ) and cats (AFHQ), but our algorithm can also be applied in the future to other categories with a 3D-aware image generator.

Keywords

Cite

@article{arxiv.2305.02310,
  title  = {Real-Time Radiance Fields for Single-Image Portrait View Synthesis},
  author = {Alex Trevithick and Matthew Chan and Michael Stengel and Eric R. Chan and Chao Liu and Zhiding Yu and Sameh Khamis and Manmohan Chandraker and Ravi Ramamoorthi and Koki Nagano},
  journal= {arXiv preprint arXiv:2305.02310},
  year   = {2023}
}

Comments

Project page: https://research.nvidia.com/labs/nxp/lp3d/

R2 v1 2026-06-28T10:24:51.959Z