English

DiffRF: Rendering-Guided 3D Radiance Field Diffusion

Computer Vision and Pattern Recognition 2023-03-28 v2

Abstract

We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation such as masked completion or single-view 3D synthesis at inference time.

Keywords

Cite

@article{arxiv.2212.01206,
  title  = {DiffRF: Rendering-Guided 3D Radiance Field Diffusion},
  author = {Norman Müller and Yawar Siddiqui and Lorenzo Porzi and Samuel Rota Bulò and Peter Kontschieder and Matthias Nießner},
  journal= {arXiv preprint arXiv:2212.01206},
  year   = {2023}
}

Comments

Project page: https://sirwyver.github.io/DiffRF/ Video: https://youtu.be/qETBcLu8SUk - CVPR 2023 Highlight - updated evaluations after fixing initial data mapping error on all methods