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Rendering realistic images with global illumination is a computationally demanding task and often requires dedicated hardware for feasible runtime. Recent research uses Deep Neural Networks to predict indirect lighting on image level, but…

Graphics · Computer Science 2020-07-31 Giulio Jiang , Bernhard Kainz

We propose an approach for optimizing high-quality clothed human body shapes in minutes, using multi-view posed images. While traditional neural rendering methods struggle to disentangle geometry and appearance using only rendering loss,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Lixiang Lin , Songyou Peng , Qijun Gan , Jianke Zhu

We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scene's visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on…

Graphics · Computer Science 2019-04-18 Sascha Brandt , Claudius Jähn , Matthias Fischer , Friedhelm Meyer auf der Heide

Building systems capable of replicating global illumination models with interactive frame-rates has long been one of the toughest conundrums facing computer graphics researchers. Voxel Cone Tracing, as proposed by Cyril Crassin et al. in…

Graphics · Computer Science 2021-04-02 Benjamin Kahl

We propose a new approach for editing face images, which enables numerous exciting applications including face relighting, makeup transfer and face detail editing. Our face edits are based on a visual representation, which includes…

Computer Vision and Pattern Recognition · Computer Science 2016-12-05 Jiajun Lu , Kalyan Sunkavalli , Nathan Carr , Sunil Hadap , David Forsyth

We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a teacher-student framework, where the teacher learns appearance…

Computer Vision and Pattern Recognition · Computer Science 2023-02-10 Shun Iwase , Shunsuke Saito , Tomas Simon , Stephen Lombardi , Timur Bagautdinov , Rohan Joshi , Fabian Prada , Takaaki Shiratori , Yaser Sheikh , Jason Saragih

Video portraits relighting is critical in user-facing human photography, especially for immersive VR/AR experience. Recent advances still fail to recover consistent relit result under dynamic illuminations from monocular RGB stream,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Longwen Zhang , Qixuan Zhang , Minye Wu , Jingyi Yu , Lan Xu

Inverse rendering is an ill-posed problem. Previous work has sought to resolve this by focussing on priors for object or scene shape or appearance. In this work, we instead focus on a prior for natural illuminations. Current methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 James A. D. Gardner , Bernhard Egger , William A. P. Smith

Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to…

Graphics · Computer Science 2025-09-05 Ruofan Liang , Kai He , Zan Gojcic , Igor Gilitschenski , Sanja Fidler , Nandita Vijaykumar , Zian Wang

In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular we verify photon paths from the previous frame against…

Graphics · Computer Science 2021-11-16 Pierre Moreau , Michael Doggett , Erik Sintorn

Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long runtimes and high…

Graphics · Computer Science 2023-06-08 Arturo Salmi , Szabolcs Cséfalvay , James Imber

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Beyond novel view synthesis, Neural Radiance Fields are useful for applications that interact with the real world. In this paper, we use them as an implicit map of a given scene and propose a camera relocalization algorithm tailored for…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Arthur Moreau , Nathan Piasco , Moussab Bennehar , Dzmitry Tsishkou , Bogdan Stanciulescu , Arnaud de La Fortelle

Despite recent advances in hardware acceleration of ray tracing, real-time ray budgets remain stubbornly limited at a handful of samples per pixel (spp) on commodity hardware, placing the onus on denoising algorithms to achieve high visual…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Arturo Salmi , Szabolcs Cséfalvay , James Imber

Light scattering from self-affine homogeneous isotropic random rough surfaces is studied using the ray-optics approximation. Numerical methods are developed to accelerate the first-order scattering simulations from surfaces represented as…

Optics · Physics 2020-10-09 Hannu Parviainen , Karri Muinonen

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

Recent advances in neural rendering have achieved impressive results on photorealistic shading and relighting, by using a multilayer perceptron (MLP) as a regression model to learn the rendering equation from a real-world dataset. Such…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Zhuo He , Yingdong Ru , Qianying Liu , Paul Henderson , Nicolas Pugeault

This paper introduces Comprehensive Relighting, the first all-in-one approach that can both control and harmonize the lighting from an image or video of humans with arbitrary body parts from any scene. Building such a generalizable model is…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Junying Wang , Jingyuan Liu , Xin Sun , Krishna Kumar Singh , Zhixin Shu , He Zhang , Jimei Yang , Nanxuan Zhao , Tuanfeng Y. Wang , Simon S. Chen , Ulrich Neumann , Jae Shin Yoon

With the growing demand for real-time video enhancement in live applications, existing methods often struggle to balance speed and effective exposure control, particularly under uneven lighting. We introduce RRNet (Rendering Relighting…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Wenlong Yang , Canran Jin , Weihang Yuan , Chao Wang , Lifeng Sun

We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects that cannot be achieved with GPU rasterization. Even for…

Graphics · Computer Science 2018-01-08 Mathias Kanzler , Marc Rautenhaus , Rüdiger Westermann
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