Related papers: Progress towards the 1/2-Conjecture for the domina…
We consider the following combinatorial game: two players, Fast and Slow, claim $k$-element subsets of $[n]=\{1,2,...,n\}$ alternately, one at each turn, such that both players are allowed to pick sets that intersect all previously claimed…
A set $D \subseteq V$ for the graph $G=(V, E)$ is called a dominating set if any vertex $v\in V\setminus D$ has at least one neighbor in $D$. Fomin et al.[9] gave an algorithm for enumerating all minimal dominating sets with $n$ vertices in…
This paper considers a game version of the general position problem in which a general position set is built through adversarial play. Two players in a graph, Builder and Blocker, take it in turns to add a vertex to a set, such that the…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
A subset $S$ of vertices in a graph $G=(V, E)$ is a Dominating Set if each vertex in $V(G)\setminus S$ is adjacent to at least one vertex in $S$. Chellali et al. in 2013, by restricting the number of neighbors in $S$ of a vertex outside…
Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no chance devices. Also the games have the finite descent property…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the set. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
This paper is concerned with the reconnaissance game that involves two mobile agents: the Intruder and the Defender. The Intruder is tasked to reconnoiter a territory of interest (target region) and then return to a safe zone (retreat…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
The 2-domination number $\gamma_2(G)$ of a graph $G$ is the minimum cardinality of a set $ D \subseteq V(G) $ for which every vertex outside $ D $ is adjacent to at least two vertices in $ D $. Clearly, $ \gamma_2(G) $ cannot be smaller…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
The dominating graph of a graph G is a graph whose vertices correspond to the dominating sets of G and two vertices are adjacent whenever their corresponding dominating sets differ in exactly one vertex. Studying properties of dominating…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…
We consider a game in which a cop searches for a moving robber on a graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph $G$…
A dominating set of a graph $G$ is a set $D\subseteq V(G)$ such that \-every vertex of $G$ is either in $D$ or is adjacent to a vertex in $D$. The domination number of $G$, $\gamma(G)$, is the minimum order of a dominating set. A subset $R$…
Cops and Robber is a family of two-player games played on graphs in which one player controls a number of cops and the other player controls a robber. In alternating turns, each player moves (all) their figures. The cops try to capture the…
In the Maker-Breaker resolving game, two players named Resolver and Spoiler alternately select unplayed vertices of a given graph $G$. The aim of Resolver is to select all the vertices of some resolving set of $G$, while Spoiler aims to…
For integers $n, D, q$ we define a two player perfect information game with no chance moves called the Waiter-Client Maximum Degree game. In this game, two players (Waiter and Client) play on the edges of $K_n$ as follows: in each round,…
The \emph{slow-coloring game} is played by Lister and Painter on a graph $G$. Initially, all vertices of $G$ are uncolored. In each round, Lister marks a nonempty set $M$ of uncolored vertices, and Painter colors a subset of $M$ that is…