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This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Jiahui Lei , Kyle Genova , George Kopanas , Noah Snavely , Leonidas Guibas

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

Advancements in generative models have sparked significant interest in generating images while adhering to specific structural guidelines. Scene graph to image generation is one such task of generating images which are consistent with the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Rameshwar Mishra , A V Subramanyam

This paper presents an algorithm that transforms color visual images, like photographs or paintings, into tactile graphics. In the algorithm, the edges of objects are detected and colors of the objects are estimated. Then, the edges and the…

Graphics · Computer Science 2007-05-23 Artur Rataj

With the arrival of digital maps, the ubiquity of maps has increased sharply and new map functionalities have become available such as changing the scale on the fly or displaying/hiding layers. Users can now interact with maps on multiple…

Human-Computer Interaction · Computer Science 2019-09-05 Christian Kray , Auriol Degbelo

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

Many colour maps provided by vendors have highly uneven perceptual contrast over their range. It is not uncommon for colour maps to have perceptual flat spots that can hide a feature as large as one tenth of the total data range. Colour…

Graphics · Computer Science 2015-09-15 Peter Kovesi

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…

Human-Computer Interaction · Computer Science 2021-06-21 Jeffrey Uhlmann

Many creative ideas are being proposed for image sensor designs, and these may be useful in applications ranging from consumer photography to computer vision. To understand and evaluate each new design, we must create a corresponding image…

Computer Vision and Pattern Recognition · Computer Science 2017-10-11 Haomiao Jiang , Qiyuan Tian , Joyce Farrell , Brian Wandell

Two-dimensional pin array tactile displays enable access to tactile graphics that are important for the education of students with visual impairments. Due to their prohibitive cost, limited access, and limited research within HCI, the rules…

Human-Computer Interaction · Computer Science 2023-06-01 Tigmanshu Bhatnagar , Vikas Upadhyay , Anchal Sharma , P V Madhusudhan Rao , Mark Miodownik , Nicolai Marquardt , Catherine Holloway

Context: Success with agile methods in the small scale has led to an increasing adoption also in large development undertakings and organizations. Recent years have also seen an increasing amount of primary research on the topic, as well as…

Software Engineering · Computer Science 2022-08-05 Oemer Uludag , Pascal Philipp , Abheeshta Putta , Maria Paasivaara , Casper Lassenius , Florian Matthes

Fabricating experimental pictures in research work is a serious academic misconduct, which should better be detected in the reviewing process. However, due to large number of submissions, the detection whether a picture is fabricated or…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Binrui Shen , Qiang Niu , Shengxin Zhu

Domain warping is a technique commonly used in creative coding to distort graphics and add visual interest to a work. The approach has the potential to be used in 3D art as mesh vertices can be efficiently warped using a vertex shader in a…

Graphics · Computer Science 2024-05-14 Dave Pagurek van Mossel

A proper labeling of a graph is an assignment of integers to some elements of a graph, which may be the vertices, the edges, or both of them, such that we obtain a proper vertex coloring via the labeling subject to some conditions. The…

Discrete Mathematics · Computer Science 2017-01-25 Ali Dehghan , Mohammad-Reza Sadeghi , Arash Ahadi

In this project, by utilizing the real-time human gestures captured by Kinect, we attempted to provide a self-made interactive light system PIXEL for interacting with the visitor to play a simple SNAKE game. By paralleling the low power…

Human-Computer Interaction · Computer Science 2020-10-21 Xuedan Zou

Text to image transformation for input to neural networks requires intermediate steps. This paper attempts to present a new approach to pixel normalization so as to convert textual data into image, suitable as input for neural networks.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-13 Parth Sane , Ravindra Agrawal

Study of patterns on images is recognized as an important step in characterization and classification of image. The ability to efficiently analyze and describe image patterns is thus of fundamental importance. The study of syntactic methods…

Formal Languages and Automata Theory · Computer Science 2014-08-01 G. Vishnu Murthy , Pavan Kumar C. , Vakulabharanam Vijaya Kumar

We introduce a high resolution spatially adaptive light source, or a projector, into a neural reflectance field that allows to both calibrate the projector and photo realistic light editing. The projected texture is fully differentiable…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Yotam Erel , Daisuke Iwai , Amit H. Bermano

Image-to-image translation is a topic in computer vision that has a vast range of use cases ranging from medical image translation, such as converting MRI scans to CT scans or to other MRI contrasts, to image colorization, super-resolution,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Omar Zamzam

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius