Related papers: Analysis and Compilation of Normal Map Generation …
This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…
Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…
Advancements in generative models have sparked significant interest in generating images while adhering to specific structural guidelines. Scene graph to image generation is one such task of generating images which are consistent with the…
This paper presents an algorithm that transforms color visual images, like photographs or paintings, into tactile graphics. In the algorithm, the edges of objects are detected and colors of the objects are estimated. Then, the edges and the…
With the arrival of digital maps, the ubiquity of maps has increased sharply and new map functionalities have become available such as changing the scale on the fly or displaying/hiding layers. Users can now interact with maps on multiple…
In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…
Many colour maps provided by vendors have highly uneven perceptual contrast over their range. It is not uncommon for colour maps to have perceptual flat spots that can hide a feature as large as one tenth of the total data range. Colour…
In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…
Many creative ideas are being proposed for image sensor designs, and these may be useful in applications ranging from consumer photography to computer vision. To understand and evaluate each new design, we must create a corresponding image…
Two-dimensional pin array tactile displays enable access to tactile graphics that are important for the education of students with visual impairments. Due to their prohibitive cost, limited access, and limited research within HCI, the rules…
Context: Success with agile methods in the small scale has led to an increasing adoption also in large development undertakings and organizations. Recent years have also seen an increasing amount of primary research on the topic, as well as…
Fabricating experimental pictures in research work is a serious academic misconduct, which should better be detected in the reviewing process. However, due to large number of submissions, the detection whether a picture is fabricated or…
Domain warping is a technique commonly used in creative coding to distort graphics and add visual interest to a work. The approach has the potential to be used in 3D art as mesh vertices can be efficiently warped using a vertex shader in a…
A proper labeling of a graph is an assignment of integers to some elements of a graph, which may be the vertices, the edges, or both of them, such that we obtain a proper vertex coloring via the labeling subject to some conditions. The…
In this project, by utilizing the real-time human gestures captured by Kinect, we attempted to provide a self-made interactive light system PIXEL for interacting with the visitor to play a simple SNAKE game. By paralleling the low power…
Text to image transformation for input to neural networks requires intermediate steps. This paper attempts to present a new approach to pixel normalization so as to convert textual data into image, suitable as input for neural networks.…
Study of patterns on images is recognized as an important step in characterization and classification of image. The ability to efficiently analyze and describe image patterns is thus of fundamental importance. The study of syntactic methods…
We introduce a high resolution spatially adaptive light source, or a projector, into a neural reflectance field that allows to both calibrate the projector and photo realistic light editing. The projected texture is fully differentiable…
Image-to-image translation is a topic in computer vision that has a vast range of use cases ranging from medical image translation, such as converting MRI scans to CT scans or to other MRI contrasts, to image colorization, super-resolution,…
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…