English
Related papers

Related papers: Analysis and Compilation of Normal Map Generation …

200 papers

This paper proposes a way to understand neural network artworks as juxtapositions of natural image cues. It is hypothesized that images with unusual combinations of realistic visual cues are interesting, and, neural models trained to model…

Artificial Intelligence · Computer Science 2019-03-19 Aaron Hertzmann

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Research in Graph Signal Processing (GSP) aims to develop tools for processing data defined on irregular graph domains. In this paper we first provide an overview of core ideas in GSP and their connection to conventional digital signal…

Signal Processing · Electrical Eng. & Systems 2018-03-28 Antonio Ortega , Pascal Frossard , Jelena Kovačević , José M. F. Moura , Pierre Vandergheynst

Painting is one of the ways for people to express their ideas, but what if people with disabilities in hands want to paint? To tackle this challenge, we create an end-to-end solution that can generate artistic images from text descriptions.…

Computer Vision and Pattern Recognition · Computer Science 2022-05-06 Qinghe Tian , Jean-Claude Franchitti

Natural image stitching aims to create a single, natural-looking mosaic from overlapped images that capture the same 3D scene from different viewing positions. Challenges inevitably arise when the scene is non-planar and captured by…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Tianli Liao , Nan Li

Historically, games of all kinds have often been the subject of study in scientific works of Computer Science, including the field of machine learning. By using machine learning techniques and applying them to a game with defined rules or a…

Machine Learning · Computer Science 2018-10-10 Felipe Zilio , Marcelo Prates , Luis Lamb

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Diffusion models have shown great promise in synthesizing visually appealing images. However, it remains challenging to condition the synthesis at a fine-grained level, for instance, synthesizing image pixels following some generic color…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Ka Chun Shum , Binh-Son Hua , Duc Thanh Nguyen , Sai-Kit Yeung

We use some fundamental ideas from complex analysis to create symmetric images and animations. Using a domain coloring algorithm, we generate mappings to the entire complex plane or the hyperbolic upper half-plane. The resulting designs can…

Metric Geometry · Mathematics 2020-08-27 Emily J. Gullerud , James S. Walker

In this study we introduce a new technique for the generation of terrain maps, exploiting a combination of procedural generation and Neural Style Transfer. We consider our approach to be a viable alternative to competing generative models,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Fabio Merizzi

Despite significant advances in algorithms and hardware, global illumination continues to be a challenge in the real-time domain. Time constraints often force developers to either compromise on the quality of global illumination or…

Graphics · Computer Science 2024-06-13 Alexandr Kuznetsov , Stavros Diolatzis , Anton Sochenov , Anton Kaplanyan

Shadows are essential for realistic image compositing. Physics-based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to…

Computer Vision and Pattern Recognition · Computer Science 2022-07-18 Yichen Sheng , Yifan Liu , Jianming Zhang , Wei Yin , A. Cengiz Oztireli , He Zhang , Zhe Lin , Eli Shechtman , Bedrich Benes

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

The ability to form complex plans based on raw visual input is a litmus test for current capabilities of artificial intelligence, as it requires a seamless combination of visual processing and abstract algorithmic execution, two…

Machine Learning · Computer Science 2022-03-21 Marco Bagatella , Mirek Olšák , Michal Rolínek , Georg Martius

The artistic style of a painting is a subtle aesthetic judgment used by art historians for grouping and classifying artwork. The recently introduced `neural-style' algorithm substantially succeeds in merging the perceived artistic style of…

Computer Vision and Pattern Recognition · Computer Science 2019-06-04 Jeremiah Johnson

With an increasing amount of data in the art world, discovering artists and artworks suitable to collectors' tastes becomes a challenge. It is no longer enough to use visual information, as contextual information about the artist has become…

To retrieve images based on their content is one of the most studied topics in the field of computer vision. Nowadays, this problem can be addressed using modern techniques such as feature extraction using machine learning, but over the…

Computer Vision and Pattern Recognition · Computer Science 2021-05-12 Òscar Lorente , Ian Riera , Shauryadeep Chaudhuri , Oriol Catalan , Víctor Casales

This work studies certain aspects of graphs embedded on surfaces. Initially, a colored graph model for a map of a graph on a surface is developed. Then, a concept analogous to (and extending) planar graph is introduced in the same spirit as…

Combinatorics · Mathematics 2007-05-23 Sostenes Lins

Casual photography is often performed in uncontrolled lighting that can result in low quality images and degrade the performance of downstream processing. We consider the problem of estimating surface normal and reflectance maps of scenes…

Computer Vision and Pattern Recognition · Computer Science 2020-12-14 Zhihao Xia , Jason Lawrence , Supreeth Achar

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding